Sourcemined
Mewgenics
CharacterVerified on build 25143593

Lenny

Loves kitties! Especially its buddy!

Overview

Group
Minibosses
Faction
Enemies
Health
130
Movement
4
Game ID
Lenny

Base stats

  • Strength8
  • Dexterity5
  • Constitution5
  • Intelligence0
  • Speed5
  • Charisma5

Passive effects 3

  • Buddy
  • Display Buddy Cat On Spawn
  • Form Changer

Abilities 9

  • Lenny Shove
  • Move (Default Move)
  • Lenny Grab
  • Lenny Hug
  • Lenny Cat Slap
  • Lenny Cat Dies
  • Lenny Drop
  • Lenny Struggle Fail
  • Lenny Grab Dead
Raw game dataExactly as defined in data/characters/minibosses.gon
  • graphics{4}
    • movieclipLenny
    • nameENEMY_LENNY_NAME
    • uifloaters_offset2
    • tooltipENEMY_LENNY_DESC
  • stats{6}
    • strength8
    • dexterity5
    • constitution5
    • intelligence0
    • speed5
    • charisma5
  • properties{8}
    • tag[humanoid]
    • factionenemies
    • typeboss
    • movement4
    • corpse_health1
    • dispersed_bonus_turns2
    • health130
    • banned_elite_buffs[Twin]
  • abilities{3}
    • moveDefaultMove
    • attackLennyShove
    • spells[LennyGrab, LennyHug, LennyCatSlap, LennyCatDies, LennyDrop, LennyStruggleFail, LennyGrabDead]
  • passives{3}
    • Buddychoose_favorite_cat
    • DisplayBuddyCatOnSpawn3
    • FormChanger{4}
      • Default{4}
        • moveLennyTrampleMove
        • attackLennyShove
        • passives{2}
          • FormChangeWhileHasStatus{2}
            • statusConsuming
            • form_hasHasCat
          • AggroTargetIsBuddy1
        • ai{6}
          • brainPatternBrain
          • pattern{1}
            • move_then_do_all[LennyShove, LennyGrabDead, LennyGrab]
          • decision_weightsdefault
          • move_weightsstay_close_lenny
          • end_turn_on_formswitchtrue
          • reset_pattern_on_formswitchtrue
      • HasCat{4}
        • animation_suffixCat
        • attackLennyCatSlap
        • passives{3}
          • FormChangeWhileHasStatus{2}
            • statusConsuming
            • form_hasnotDefault
          • DigestDeadBodiesLennyCatDies
          • CounterAttackLennyCatSlap
        • ai{8}
          • brainPatternBrain
          • bonusturn_pattern{1}
            • domove
          • mainturn_pattern{1}
            • doLennyHug
          • decision_weightsdefault
          • move_weightsstay_far_always_move
          • end_turn_on_formswitchtrue
          • reset_pattern_on_formswitchtrue
          • auto_orientfalse
      • HasDeadCat{4}
        • animation_suffixCatDead
        • attackLennyCatSlap
        • passives{2}
          • FormChangeWhileHasStatus{2}
            • statusConsuming
            • form_hasnotDefault
          • CounterAttackLennyCatSlap
        • ai{6}
          • brainPatternBrain
          • pattern{1}
            • doattack
          • decision_weightsdefault
          • move_weightsstay_close
          • end_turn_on_formswitchtrue
          • reset_pattern_on_formswitchtrue
      • initial_formDefault
  • ai{3}
    • brainNoBrain
    • decision_weightsdefault
    • move_weightsstay_close
  • categoryminibosses