Arrowsmith Upgraded
You or another unit gains +1 Bonus Attack at the start of their next turn.
Classes that can get it 1
A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Hunter
- Mana cost
- 5
- Type
- Self buff
- Variant of
- Arrowsmith
- Game ID
ArrowSmith2
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
- templateself_buff
meta{3}
- nameABILITY_ARROWSMITH_NAME
- descABILITY_ARROWSMITH2_DESC
- classHunter
graphics{2}
- particlenone
- animationQuiver
cost{2}
- infcantriptrue
- mana5
damage_instance{1}
effects{1}
ApplyStatusesNextTurnBegin{1}
- Quivered1
- variant_ofArrowSmith
target{3}
- target_modetile
- min_range0
- max_range5+bonus_range
- categoryhunter
- upgradeOfArrowSmith