Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Roll in a straight line up to three tiles. RELOAD: Backstab a unit. | Roll in a straight or diagonal line up to five tiles. RELOAD: Backstab a unit. |
| Target › Allow diagonals | — | true |
| Target › Max range | 3 | 5 (+2) |
| Target › Range mode | cross | 8cross |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Thief class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Thief
- Mana cost
- 0
- Type
- Move
- Game ID
QuickRoll
Raw game dataExactly as defined in data/abilities/thief_abilities.gon
- templatemove
meta{4}
- nameABILITY_QUICKROLL_NAME
- descABILITY_QUICKROLL_DESC
- classThief
- animate_nametrue
graphics{6}
- sync_speed22
- max_tiles_single_loop5
- ignore_slowtilestrue
- move_start_animationstartroll
- animationroll
- move_end_animationendroll
cost{2}
- requires_reloadtrue
- mana0
bonus_passives{1}
- ReloadOnBackstab1
target{4}
- range_modecross
- max_range3
- restrictions[must_be_moveable, must_move]
- straight_shottrue
- categorythief
- upgradedToQuickRoll2