Assassinate
A melee attack that can only hit from behind. This attack ignores shield and has 50% crit chance.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | A melee attack that can only hit from behind. This attack ignores shield and has 50% crit chance. | A melee attack that can only hit from behind. This attack ignores shield and has 100% crit chance. (This spell costs less.) |
| Cost › Mana | 8 | 6 (−2) |
| Damage instance › Crit chance | 50% | 100% |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Thief · starter
A Thief class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Thief
- Mana cost
- 8
- Damage
- 10+bonus_melee_ability_damage
- Type
- Melee spell
- Game ID
Assassinate
Raw game dataExactly as defined in data/abilities/thief_abilities.gon
- templatemelee_spell
- classAOESpellAbility
meta{3}
- nameABILITY_ASSASSINATE_NAME
- descABILITY_ASSASSINATE_DESC
- classThief
graphics{7}
- animationattack
- particleSlash
- darken_screentrue
- darken_screen_exclude_characters_on_tiletrue
- darken_screen_exclude_selftrue
- darken_screen_start_earlytrue
- delay0
sounds{1}
- oncastAbilitySnd_Assassinate
cost{2}
- infcantriptrue
- mana8
target{2}
- restrictions[aoe_must_exist]
- aoe_restrictions[must_backstab]
damage_instance{5}
- typemelee
- damage10+bonus_melee_ability_damage
- crit_chance50%
- piercingtrue
- incidentally_collects_pickupstrue
- categorythief
- upgradedToAssassinate2