Donate Blood Upgraded
Heal all units in an area 5 HP, then take 10 damage.
Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.
Classes that can get it 1
A Necromancer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Necromancer
- Mana cost
- 6
- Type
- Spell
- Variant of
- Donate Blood
- Game ID
DonateBlood2
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
- templatespell
meta{3}
- nameABILITY_DONATEBLOOD_NAME
- descABILITY_DONATEBLOOD2_DESC
- classNecromancer
graphics{2}
- particlenone
- animationselfHarm
cost{2}
- mana6
- infcantriptrue
target{3}
- min_range1
- max_range5
- max_aoe1
bonus_passives{1}
- DeadAltAbilityDonateBlood_Afterlife2
self_damage{1}
- damage10
damage_instance{1}
- heal5
- variant_ofDonateBlood
- categorynecromancer
- upgradeOfDonateBlood