Sourcemined
Mewgenics
AbilityVerified on build 25143593

Donate Blood

Heal a unit 5 HP, then take 10 damage.
Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.

Base and upgraded

BaseUpgraded
EffectHeal a unit 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.Heal all units in an area 5 HP, then take 10 damage. Castable while you're downed. If you do, take no damage and give what you heal All Stats Up.
Bonus passives › Dead Alt AbilityDonateBlood_AfterlifeDonateBlood_Afterlife2
Target › Max aoe01 (+1)
Target › Max range35 (+2)

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Necromancer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Necromancer
Mana cost
6
Type
Spell
Game ID
DonateBlood
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
  • templatespell
  • meta{3}
    • nameABILITY_DONATEBLOOD_NAME
    • descABILITY_DONATEBLOOD_DESC
    • classNecromancer
  • graphics{2}
    • particlenone
    • animationselfHarm
  • cost{2}
    • mana6
    • infcantriptrue
  • target{3}
    • min_range1
    • max_range3
    • max_aoe0
  • bonus_passives{1}
    • DeadAltAbilityDonateBlood_Afterlife
  • self_damage{1}
    • damage10
  • damage_instance{1}
    • heal5
  • categorynecromancer
  • upgradedToDonateBlood2