Sourcemined
Mewgenics
AbilityVerified on build 25143593

Blood Rain

Take 1 damage and heal all allies 1 HP.

Base and upgraded

BaseUpgraded
EffectTake 1 damage and heal all allies 1 HP.Take 1 damage, heal all allies 1 HP and give them +1 mana.
Damage instance › Effects › Mana Gain—1

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Necromancer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Necromancer
Mana cost
3
Type
Spell
Game ID
BloodRain
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
  • templatespell
  • meta{3}
    • nameABILITY_BLOODRAIN_NAME
    • descABILITY_BLOODRAIN_DESC
    • classNecromancer
  • graphics{2}
    • particlenone
    • animationselfHarm
  • cost{2}
    • mana3
    • infcantriptrue
  • target{6}
    • target_modenone
    • aoe_modeall
    • aoe_considers_character_sizefalse
    • knockback_modezero
    • aoe_restrictionsallies_only
    • aoe_excludes_selftrue
  • self_damage{1}
    • damage1
  • damage_instance{1}
    • heal1
  • categorynecromancer
  • upgradedToBloodRain2