Sourcemined
Hytale
ItemuncommonVerified on v0.7.2

Iron Hatchet

Effective for cutting down trees.

The Kweebecs acknowledge that some cultures require wood as a resource. As long as you avoid entering their woodlands with such a blade bared, it's unlikely they'll ever bring it up.

Overview

Quality
uncommon
Item level
20
Category
Tools
Durability
500
Kind
Item
Game ID
Tool_Hatchet_Iron

Damage per attack

AttackPhysical
Hatchet Chop5

Base damage before armor and buffs.

How to get it

Craft

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 24

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone3 Kweebec Tier35.9%0.06
Zone4 Undead Tier15.9%0.06
Zone4 Encounters Tier15.9%0.06
Zone3 Trork Tier35.9%0.06
Zone3 Outlander Tier35.9%0.06
Zone3 Undead Tier35.9%0.06
Zone3 Encounters Tier35.9%0.06
Zone3 Encounters Tier45.6%0.06
Zone4 Undead Tier25.6%0.06
Zone4 Encounters Tier25.6%0.06
Zone3 Kweebec Tier21.1%0.01
Zone3 Outlander Tier21.1%0.01
Zone3 Undead Tier21.1%0.01
Zone3 Encounters Tier21.1%0.01
Zone2 Encounters Tier41.1%0.01
Zone3 Trork Tier21.1%0.01
Zone3 Kweebec Tier10.71%0.01
Zone3 Outlander Tier10.71%0.01
Zone3 Undead Tier10.71%0.01
Zone3 Encounters Tier10.71%0.01
Portals Oasis0.71%0.01
Zone2 Undead Tier30.71%0.01
Zone2 Encounters Tier30.71%0.01
Zone3 Trork Tier10.71%0.01

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Tool/Hatchet/Tool_Hatchet_Iron.json and its parents
  • qualityUncommon
  • level20
  • categoryItems.Tools
  • categories[Items.Tools]
  • maxDurability500
  • iconIcons/ItemsGenerated/Tool_Hatchet_Iron.png
  • setTool_Stone
  • damage{1}
    • Hatchet_Chop{1}
      • Physical5
  • tool{2}
    • Specs[15]
      • 0{2}
        • Power1
        • GatherTypeSoftBlocks
      • 1{2}
        • Power0.05
        • GatherTypeSoils
      • 2{3}
        • Power0.3
        • GatherTypeWoods
        • HitSoundLayerSFX_Hatchet_T2_Impact_Nice
      • 3{2}
        • Power0.05
        • GatherTypeRocks
      • 4{3}
        • Power0.5
        • GatherTypeBenches
        • HitSoundLayerSFX_Hatchet_T2_Impact_Nice
      • 5{4}
        • Power0.001
        • GatherTypeMetals
        • IsIncorrecttrue
        • HitSoundLayerSFX_Pickaxe_Impact_Poor
      • 6{2}
        • Power0.017
        • GatherTypeVolcanicRocks
      • 7{2}
        • Power0.046
        • GatherTypeOreCopper
      • 8{2}
        • Power0.042
        • GatherTypeOreIron
      • 9{2}
        • Power0.042
        • GatherTypeOreSilver
      • 10{2}
        • Power0.042
        • GatherTypeOreGold
      • 11{2}
        • Power0.036
        • GatherTypeOreThorium
      • 12{2}
        • Power0.036
        • GatherTypeOreCobalt
      • 13{2}
        • Power0.032
        • GatherTypeOreAdamantite
      • 14{2}
        • Power0.028
        • GatherTypeOreMithril
    • DurabilityLossBlockTypes[1]
      • 0{2}
        • BlockSets[Stone, Rock, Ores, Soil, Wood]
        • DurabilityLossOnHit0.25
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idIngredient_Bar_Iron
        • qty5
      • 1{2}
        • idIngredient_Leather_Light
        • qty2
      • 2{2}
        • idIngredient_Fabric_Scrap_Linen
        • qty2
    • outputs[1]
      • 0{2}
        • idTool_Hatchet_Iron
        • qty1
    • bench{3}
      • idWorkbench
      • typeCrafting
      • categories[Workbench_Tools]
    • time3.5
  • hasIcontrue