Sourcemined
Elden Ring
BossWeeping PeninsulaLiurnia of the LakesChanged in 1 patchVerified on build 25080141

Demi-Human Chief

Fought in 11 places, from 684 HP to 5,173 HP at Gravesite Plain · Gravesite Plain: each placement carries its own area scaling. It takes the most damage from Slash and the least from Standard.

Where you fight it 11

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Weeping Peninsula · Ailing Village Outskirts ×268465×1.281
Liurnia of the Lakes · Lakeside Crystal Cave1,21065×2.266
Liurnia of the Lakes · Scenic Isle1,21065×2.266
Limgrave · Coastal Cave ×21,21865×2.282
Altus Plateau · Erdtree-Gazing Hill1,43565×2.688
Mt. Gelmir · Primeval Sorcerer Azur1,73565×3.25
Mt. Gelmir · Seethewater River1,73565×3.25
Mt. Gelmir · Volcano Cave1,73565×3.25
Mountaintops of the Giants · Ancient Snow Valley Ruins2,58665×4.844
Mountaintops of the Giants · Snow Valley Ruins Overlook2,58665×4.844
Gravesite Plain · Gravesite Plain ×25,17365×9.688

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard-10%
Slash-40%
Strike-10%
Pierce-10%
Magic-20%
Fire-20%
Lightning-20%
Holy-20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Weeping Peninsula · Ailing Village Outskirts

Physical102
Magic102
Fire102
Lightning102
Holy102

Liurnia of the Lakes · Lakeside Crystal Cave, Liurnia of the Lakes · Scenic Isle

Physical107
Magic107
Fire107
Lightning107
Holy107

Limgrave · Coastal Cave

Physical101
Magic101
Fire101
Lightning101
Holy101

Altus Plateau · Erdtree-Gazing Hill

Physical110
Magic110
Fire110
Lightning110
Holy110

Mt. Gelmir · Primeval Sorcerer Azur, Mt. Gelmir · Seethewater River, Mt. Gelmir · Volcano Cave

Physical111
Magic111
Fire111
Lightning111
Holy111

Mountaintops of the Giants · Ancient Snow Valley Ruins, Mountaintops of the Giants · Snow Valley Ruins Overlook

Physical115
Magic115
Fire115
Lightning115
Holy115

Gravesite Plain · Gravesite Plain

Physical122
Magic122
Fire122
Lightning122
Holy122

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Weeping Peninsula · Ailing Village Outskirts

Status1st proc2nd3rd4th
Poison171199241339
Scarlet Rot171199241339
Bleed228270368658
Frost228270368658
Sleep171199241339
MadnessImmune
Death BlightImmune

Liurnia of the Lakes · Lakeside Crystal Cave, Liurnia of the Lakes · Scenic Isle

Status1st proc2nd3rd4th
Poison177205247345
Scarlet Rot177205247345
Bleed236278376666
Frost236278376666
Sleep177205247345
MadnessImmune
Death BlightImmune

Limgrave · Coastal Cave

Status1st proc2nd3rd4th
Poison170198240338
Scarlet Rot170198240338
Bleed226268366656
Frost226268366656
Sleep170198240338
MadnessImmune
Death BlightImmune

Altus Plateau · Erdtree-Gazing Hill

Status1st proc2nd3rd4th
Poison180208250348
Scarlet Rot180208250348
Bleed240282380670
Frost240282380670
Sleep180208250348
MadnessImmune
Death BlightImmune

Mt. Gelmir · Primeval Sorcerer Azur, Mt. Gelmir · Seethewater River, Mt. Gelmir · Volcano Cave

Status1st proc2nd3rd4th
Poison181209251349
Scarlet Rot181209251349
Bleed242284382672
Frost242284382672
Sleep181209251349
MadnessImmune
Death BlightImmune

Mountaintops of the Giants · Ancient Snow Valley Ruins, Mountaintops of the Giants · Snow Valley Ruins Overlook

Status1st proc2nd3rd4th
Poison186214256354
Scarlet Rot186214256354
Bleed248290388678
Frost248290388678
Sleep186214256354
MadnessImmune
Death BlightImmune

Gravesite Plain · Gravesite Plain

Status1st proc2nd3rd4th
Poison220248290388
Scarlet Rot220248290388
Bleed293335433723
Frost293335433723
Sleep220248290388
MadnessImmune
Death BlightImmune

HP in each journey

At Gravesite Plain · Gravesite Plain: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
5,1737,8558,6419,0339,42610,21210,60410,997

How its AI decides verified

  • It picks attacks by how far you are, with cut-offs at 5 m, 10 m, 15 m.
  • It chooses among 16 attack routines; 10 have a cooldown (5–10 s).

Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.

Drops

Chance per kill at 100 Discovery (Arcane and items raise it), and at higher Discovery for the drops it affects.

Mountaintops of the Giants · Ancient Snow Valley Ruins, Mountaintops of the Giants · Snow Valley Ruins Overlook

Demi-Human Chief drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Bloodstained Dagger4%7.69%11.1%14.3%57
String5%9.52%13.6%17.4%45
Glass Shard4%7.69%11.1%14.3%57
Ruin Fragment4%7.69%11.1%14.3%57
Rainbow Stone4%7.69%11.1%14.3%57
Glowstone4%7.69%11.1%14.3%57

This enemy rolls 6 drop tables on each kill (its own and the ones that follow it), each on its own.

Gravesite Plain · Gravesite Plain

Demi-Human Chief drops
ItemChanceAt 200 DiscoveryAt 300 DiscoveryAt 400 DiscoveryKills for 90%
Bloodstained Dagger4%7.69%11.1%14.3%57
String5%9.52%13.6%17.4%45
Glass Shard4%7.69%11.1%14.3%57
Spiritgrave Stone4%7.69%11.1%14.3%57
Polter Stone3%5.83%8.49%11%76

This enemy rolls 5 drop tables on each kill (its own and the ones that follow it), each on its own.

Kill-speed simulator New

How many hits Demi-Human Chief takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Demi-Human Chief

Patch history 1

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP582→534
    • Runes90→105
    • Standard negation-20%→-10%
    • Slash negation-20%→-40%
    • Strike negation-20%→-10%
    • Pierce negation-20%→-10%
    • Runes198→168
    • Runes544→416
    • Runes578→442
    • Runes1,218→882

Other bosses in Weeping Peninsula