Mad Pumpkin Head (Hammer)
2,800 HP at Caelid · Caelem Ruins, with the area's scaling applied. It takes the most damage from Lightning and the least from Strike.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Caelid · Caelem Ruins | 2,800 | 65 | ×4.812 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 238 | 280 | 378 | 668 |
| Scarlet Rot | 238 | 280 | 378 | 668 |
| Bleed | 178 | 206 | 248 | 346 |
| Frost | 178 | 206 | 248 | 346 |
| Sleep | 327 | 425 | 715 | 1,172 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Caelid · Caelem Ruins: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 2,800 | 4,265 | 4,691 | 4,905 | 5,118 | 5,544 | 5,758 | 5,971 |
How its AI decides verified
- It picks attacks by how far you are, with cut-offs at 3 m, 6 m, 8 m.
- It chooses among 23 attack routines; 5 have a cooldown (10–30 s).
Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Slash negation-20%→-10%
- Strike negation20%→10%
- Pierce negation-20%→0%
- Sleep resistance84→154