Ancestor Spirit
Fought in 2 places, from 4,393 HP to 6,301 HP at Nokron, Eternal City · Great Waterfall Basin: each placement carries its own area scaling. It takes the most damage from Fire and the least from Magic.
Where you fight it 2
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Mohgwyn Palace · Cocoon of the Empyrean | 4,393 | 120 | ×2.266 |
| Nokron, Eternal City · Great Waterfall Basin | 6,301 | 120 | ×3.25 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Mohgwyn Palace · Cocoon of the Empyrean
Nokron, Eternal City · Great Waterfall Basin
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Mohgwyn Palace · Cocoon of the Empyrean
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 1,141 | 1,598 | 1,598 | 1,598 |
| Scarlet Rot | 1,141 | 1,598 | 1,598 | 1,598 |
| Bleed | 1,141 | 1,598 | 1,598 | 1,598 |
| Frost | 1,141 | 1,598 | 1,598 | 1,598 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
Nokron, Eternal City · Great Waterfall Basin
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 1,170 | 1,627 | 1,627 | 1,627 |
| Scarlet Rot | 1,170 | 1,627 | 1,627 | 1,627 |
| Bleed | 1,170 | 1,627 | 1,627 | 1,627 |
| Frost | 1,170 | 1,627 | 1,627 | 1,627 |
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Nokron, Eternal City · Great Waterfall Basin: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 6,301 | 9,206 | 10,127 | 10,587 | 11,048 | 11,968 | 12,429 | 12,889 |
How its AI decides verified
- Its attack choices change at 50%, 40%, 30%, 10% of its HP: some attacks unlock, get likelier or are forced below those points.
- It picks attacks by how far you are, with cut-offs at 1.5 m, 5.5 m, 12 m, 15 m, 16 m, 20 m, 40 m.
- It chooses among 28 attack routines; 14 have a cooldown (5–30 s).
Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- Slash negation0%→-10%