Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Vine Shambler

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Swipe
2
  • Grasping Vines
3
  • Chomp
4
  • Swipe
5
  • Grasping Vines
6
  • Chomp

Moves 3

MoveIntentThen
Grasping VinesSingle Attack 8 (9 at A9+) + Card DebuffChomp
SwipeMulti Attack 6 (7 at A9+)×2Grasping Vines
ChompSingle Attack 16 (18 at A9+)Swipe

Damage in brackets is the value from that ascension level up.

Overview

HP
61 (64 at A8+)
Moves
3
Game ID
VineShambler

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value61
      • asc{2}
        • levelToughEnemies
        • value64
    • max{2}
      • value61
      • asc{2}
        • levelToughEnemies
        • value64
  • moves[3]
    • 0{4}
      • idGRASPING_VINES_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value8
            • asc{2}
              • levelDeadlyEnemies
              • value9
        • 1{1}
          • kindCardDebuff
      • followUpCHOMP_MOVE
      • nameGrasping Vines
    • 1{4}
      • idSWIPE_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value6
            • asc{2}
              • levelDeadlyEnemies
              • value7
          • hits{1}
            • value2
      • followUpGRASPING_VINES_MOVE
      • nameSwipe
    • 2{4}
      • idCHOMP_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value16
            • asc{2}
              • levelDeadlyEnemies
              • value18
      • followUpSWIPE_MOVE
      • nameChomp
  • branches[]
  • initialSWIPE_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • SWIPE_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • GRASPING_VINES_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • CHOMP_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • SWIPE_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • GRASPING_VINES_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • CHOMP_MOVE1
  • moveOddsAssumeFirstConditionfalse