Vine Shambler
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Grasping Vines | Single Attack 8 (9 at A9+) + Card Debuff | Chomp |
| Swipe | Multi Attack 6 (7 at A9+)×2 | Grasping Vines |
| Chomp | Single Attack 16 (18 at A9+) | Swipe |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 61 (64 at A8+)
- Moves
- 3
- Game ID
VineShambler
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value61
asc{2}
- levelToughEnemies
- value64
max{2}
- value61
asc{2}
- levelToughEnemies
- value64
moves[3]
0{4}
- idGRASPING_VINES_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value8
asc{2}
- levelDeadlyEnemies
- value9
1{1}
- kindCardDebuff
- followUpCHOMP_MOVE
- nameGrasping Vines
1{4}
- idSWIPE_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value6
asc{2}
- levelDeadlyEnemies
- value7
hits{1}
- value2
- followUpGRASPING_VINES_MOVE
- nameSwipe
2{4}
- idCHOMP_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value16
asc{2}
- levelDeadlyEnemies
- value18
- followUpSWIPE_MOVE
- nameChomp
- branches[]
- initialSWIPE_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- SWIPE_MOVE1
1{2}
- turn2
moves{1}
- GRASPING_VINES_MOVE1
2{2}
- turn3
moves{1}
- CHOMP_MOVE1
3{2}
- turn4
moves{1}
- SWIPE_MOVE1
4{2}
- turn5
moves{1}
- GRASPING_VINES_MOVE1
5{2}
- turn6
moves{1}
- CHOMP_MOVE1
- moveOddsAssumeFirstConditionfalse