Twig Slime (M)
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 2
| Move | Intent | Then |
|---|---|---|
| Pokey Pounce | Single Attack 11 (12 at A9+) | — |
| Sticky Shot | Status | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 26 (27 at A8+) – 28 (29 at A8+)
- Moves
- 2
- Game ID
TwigSlimeM
Appears in 3
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value26
asc{2}
- levelToughEnemies
- value27
max{2}
- value28
asc{2}
- levelToughEnemies
- value29
moves[2]
0{3}
- idPOKEY_POUNCE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value11
asc{2}
- levelDeadlyEnemies
- value12
- namePokey Pounce
1{3}
- idSTICKY_SHOT_MOVE
intents[1]
0{1}
- kindStatus
- nameSticky Shot
branches[1]
0{3}
- idRAND
- kindrandom
- options[]
- initialSTICKY_SHOT_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- STICKY_SHOT_MOVE1
1{2}
- turn2
moves{1}
- STICKY_SHOT_MOVE1
2{2}
- turn3
moves{1}
- STICKY_SHOT_MOVE1
3{2}
- turn4
moves{1}
- STICKY_SHOT_MOVE1
4{2}
- turn5
moves{1}
- STICKY_SHOT_MOVE1
5{2}
- turn6
moves{1}
- STICKY_SHOT_MOVE1
- moveOddsAssumeFirstConditionfalse