Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Twig Slime (M)

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Sticky Shot
2
  • Sticky Shot
3
  • Sticky Shot
4
  • Sticky Shot
5
  • Sticky Shot
6
  • Sticky Shot

Moves 2

MoveIntentThen
Pokey PounceSingle Attack 11 (12 at A9+)—
Sticky ShotStatus—

Damage in brackets is the value from that ascension level up.

Overview

HP
26 (27 at A8+) – 28 (29 at A8+)
Moves
2
Game ID
TwigSlimeM

Appears in 3

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value26
      • asc{2}
        • levelToughEnemies
        • value27
    • max{2}
      • value28
      • asc{2}
        • levelToughEnemies
        • value29
  • moves[2]
    • 0{3}
      • idPOKEY_POUNCE_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value11
            • asc{2}
              • levelDeadlyEnemies
              • value12
      • namePokey Pounce
    • 1{3}
      • idSTICKY_SHOT_MOVE
      • intents[1]
        • 0{1}
          • kindStatus
      • nameSticky Shot
  • branches[1]
    • 0{3}
      • idRAND
      • kindrandom
      • options[]
  • initialSTICKY_SHOT_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • STICKY_SHOT_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • STICKY_SHOT_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • STICKY_SHOT_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • STICKY_SHOT_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • STICKY_SHOT_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • STICKY_SHOT_MOVE1
  • moveOddsAssumeFirstConditionfalse