Tunneler
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Bite | Single Attack 13 (15 at A9+) | Burrow |
| Burrow | Buff + Defend | Attack from Below |
| Attack from Below | Single Attack 23 (26 at A9+) | Attack from Below |
| Dizzy | Stun | Bite |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 87 (92 at A8+)
- Moves
- 4
- Game ID
Tunneler
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value87
asc{2}
- levelToughEnemies
- value92
max{2}
- value87
asc{2}
- levelToughEnemies
- value92
moves[4]
0{4}
- idBITE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value13
asc{2}
- levelDeadlyEnemies
- value15
- followUpBURROW_MOVE
- nameBite
1{4}
- idBURROW_MOVE
intents[2]
0{1}
- kindBuff
1{1}
- kindDefend
- followUpBELOW_MOVE
- nameBurrow
2{4}
- idBELOW_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value23
asc{2}
- levelDeadlyEnemies
- value26
- followUpBELOW_MOVE
- nameAttack from Below
3{3}
- idDIZZY_MOVE
intents[1]
0{1}
- kindStun
- followUpBITE_MOVE
- branches[]
- initialBITE_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- BITE_MOVE1
1{2}
- turn2
moves{1}
- BURROW_MOVE1
2{2}
- turn3
moves{1}
- BELOW_MOVE1
3{2}
- turn4
moves{1}
- BELOW_MOVE1
4{2}
- turn5
moves{1}
- BELOW_MOVE1
5{2}
- turn6
moves{1}
- BELOW_MOVE1
- moveOddsAssumeFirstConditionfalse