Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Tunneler

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Bite
2
  • Burrow
3
  • Attack from Below
4
  • Attack from Below
5
  • Attack from Below
6
  • Attack from Below

Moves 4

MoveIntentThen
BiteSingle Attack 13 (15 at A9+)Burrow
BurrowBuff + DefendAttack from Below
Attack from BelowSingle Attack 23 (26 at A9+)Attack from Below
DizzyStunBite

Damage in brackets is the value from that ascension level up.

Overview

HP
87 (92 at A8+)
Moves
4
Game ID
Tunneler

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value87
      • asc{2}
        • levelToughEnemies
        • value92
    • max{2}
      • value87
      • asc{2}
        • levelToughEnemies
        • value92
  • moves[4]
    • 0{4}
      • idBITE_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value13
            • asc{2}
              • levelDeadlyEnemies
              • value15
      • followUpBURROW_MOVE
      • nameBite
    • 1{4}
      • idBURROW_MOVE
      • intents[2]
        • 0{1}
          • kindBuff
        • 1{1}
          • kindDefend
      • followUpBELOW_MOVE
      • nameBurrow
    • 2{4}
      • idBELOW_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value23
            • asc{2}
              • levelDeadlyEnemies
              • value26
      • followUpBELOW_MOVE
      • nameAttack from Below
    • 3{3}
      • idDIZZY_MOVE
      • intents[1]
        • 0{1}
          • kindStun
      • followUpBITE_MOVE
  • branches[]
  • initialBITE_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • BITE_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • BURROW_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • BELOW_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • BELOW_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • BELOW_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • BELOW_MOVE1
  • moveOddsAssumeFirstConditionfalse