Tough Egg
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 2
| Move | Intent | Then |
|---|---|---|
| Hatch | Summon | — |
| Nibble | Single Attack 4 (5 at A9+) | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 14 (15 at A8+) – 18 (19 at A8+)
- Moves
- 2
- Game ID
ToughEgg
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value14
asc{2}
- levelToughEnemies
- value15
max{2}
- value18
asc{2}
- levelToughEnemies
- value19
moves[2]
0{3}
- idHATCH_MOVE
intents[1]
0{1}
- kindSummon
- nameHatch
1{3}
- idNIBBLE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value4
asc{2}
- levelDeadlyEnemies
- value5
- nameNibble
- branches[]
- initialHATCH_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- HATCH_MOVE1
1{2}
- turn2
moves{1}
- HATCH_MOVE1
2{2}
- turn3
moves{1}
- HATCH_MOVE1
3{2}
- turn4
moves{1}
- HATCH_MOVE1
4{2}
- turn5
moves{1}
- HATCH_MOVE1
5{2}
- turn6
moves{1}
- HATCH_MOVE1
- moveOddsAssumeFirstConditionfalse