Thieving Hopper
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 5
| Move | Intent | Then |
|---|---|---|
| Thievery | Single Attack 17 (19 at A9+) + Card Debuff | Flutter |
| Nab | Single Attack 14 (16 at A9+) | Escape |
| Hat Trick | Single Attack 21 (23 at A9+) | Nab |
| Flutter | Buff | Hat Trick |
| Escape | Escape | Escape |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 79 (84 at A8+)
- Moves
- 5
- Game ID
ThievingHopper
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value79
asc{2}
- levelToughEnemies
- value84
max{2}
- value79
asc{2}
- levelToughEnemies
- value84
moves[5]
0{4}
- idTHIEVERY_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value17
asc{2}
- levelDeadlyEnemies
- value19
1{1}
- kindCardDebuff
- followUpFLUTTER_MOVE
- nameThievery
1{4}
- idNAB_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value14
asc{2}
- levelDeadlyEnemies
- value16
- followUpESCAPE_MOVE
- nameNab
2{4}
- idHAT_TRICK_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value21
asc{2}
- levelDeadlyEnemies
- value23
- followUpNAB_MOVE
- nameHat Trick
3{4}
- idFLUTTER_MOVE
intents[1]
0{1}
- kindBuff
- followUpHAT_TRICK_MOVE
- nameFlutter
4{4}
- idESCAPE_MOVE
intents[1]
0{1}
- kindEscape
- followUpESCAPE_MOVE
- nameEscape
- branches[]
- initialTHIEVERY_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- THIEVERY_MOVE1
1{2}
- turn2
moves{1}
- FLUTTER_MOVE1
2{2}
- turn3
moves{1}
- HAT_TRICK_MOVE1
3{2}
- turn4
moves{1}
- NAB_MOVE1
4{2}
- turn5
moves{1}
- ESCAPE_MOVE1
5{2}
- turn6
moves{1}
- ESCAPE_MOVE1
- moveOddsAssumeFirstConditionfalse