The Obscura
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Illusion | Summon | — |
| Piercing Gaze | Single Attack 10 (11 at A9+) | — |
| Sail | Buff | — |
| Hardening Strike | Single Attack 6 (7 at A9+) + Defend | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 123 (129 at A8+)
- Moves
- 4
- Game ID
TheObscura
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value123
asc{2}
- levelToughEnemies
- value129
max{2}
- value123
asc{2}
- levelToughEnemies
- value129
moves[4]
0{3}
- idILLUSION_MOVE
intents[1]
0{1}
- kindSummon
- nameIllusion
1{3}
- idPIERCING_GAZE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value10
asc{2}
- levelDeadlyEnemies
- value11
- namePiercing Gaze
2{3}
- idSAIL_MOVE
intents[1]
0{1}
- kindBuff
- nameSail
3{3}
- idHARDENING_STRIKE_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value6
asc{2}
- levelDeadlyEnemies
- value7
1{1}
- kindDefend
- nameHardening Strike
branches[1]
0{3}
- idRAND
- kindrandom
- options[]
- initialILLUSION_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- ILLUSION_MOVE1
1{2}
- turn2
moves{1}
- ILLUSION_MOVE1
2{2}
- turn3
moves{1}
- ILLUSION_MOVE1
3{2}
- turn4
moves{1}
- ILLUSION_MOVE1
4{2}
- turn5
moves{1}
- ILLUSION_MOVE1
5{2}
- turn6
moves{1}
- ILLUSION_MOVE1
- moveOddsAssumeFirstConditionfalse