Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

The Obscura

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Illusion
2
  • Illusion
3
  • Illusion
4
  • Illusion
5
  • Illusion
6
  • Illusion

Moves 4

MoveIntentThen
IllusionSummon—
Piercing GazeSingle Attack 10 (11 at A9+)—
SailBuff—
Hardening StrikeSingle Attack 6 (7 at A9+) + Defend—

Damage in brackets is the value from that ascension level up.

Overview

HP
123 (129 at A8+)
Moves
4
Game ID
TheObscura

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value123
      • asc{2}
        • levelToughEnemies
        • value129
    • max{2}
      • value123
      • asc{2}
        • levelToughEnemies
        • value129
  • moves[4]
    • 0{3}
      • idILLUSION_MOVE
      • intents[1]
        • 0{1}
          • kindSummon
      • nameIllusion
    • 1{3}
      • idPIERCING_GAZE_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value10
            • asc{2}
              • levelDeadlyEnemies
              • value11
      • namePiercing Gaze
    • 2{3}
      • idSAIL_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • nameSail
    • 3{3}
      • idHARDENING_STRIKE_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value6
            • asc{2}
              • levelDeadlyEnemies
              • value7
        • 1{1}
          • kindDefend
      • nameHardening Strike
  • branches[1]
    • 0{3}
      • idRAND
      • kindrandom
      • options[]
  • initialILLUSION_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • ILLUSION_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • ILLUSION_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • ILLUSION_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • ILLUSION_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • ILLUSION_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • ILLUSION_MOVE1
  • moveOddsAssumeFirstConditionfalse