Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

The Insatiable

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Liquify Ground
2
  • Thrash
3
  • Lunging Bite
4
  • Salivate
5
  • Thrash move 2
6
  • Thrash

Moves 5

MoveIntentThen
Liquify GroundBuff + StatusThrash
ThrashMulti Attack 8 (9 at A9+)×2Lunging Bite
Thrash move 2Multi Attack 8 (9 at A9+)×2Thrash
Lunging BiteSingle Attack 28 (31 at A9+)Salivate
SalivateBuffThrash move 2

Damage in brackets is the value from that ascension level up.

Overview

HP
321 (341 at A8+)
Moves
5
Game ID
TheInsatiable

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value321
      • asc{2}
        • levelToughEnemies
        • value341
    • max{2}
      • value321
      • asc{2}
        • levelToughEnemies
        • value341
  • moves[5]
    • 0{4}
      • idLIQUIFY_GROUND_MOVE
      • intents[2]
        • 0{1}
          • kindBuff
        • 1{1}
          • kindStatus
      • followUpTHRASH_MOVE
      • nameLiquify Ground
    • 1{4}
      • idTHRASH_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value8
            • asc{2}
              • levelDeadlyEnemies
              • value9
          • hits{1}
            • value2
      • followUpLUNGING_BITE_MOVE
      • nameThrash
    • 2{3}
      • idTHRASH_MOVE_2
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value8
            • asc{2}
              • levelDeadlyEnemies
              • value9
          • hits{1}
            • value2
      • followUpTHRASH_MOVE
    • 3{4}
      • idLUNGING_BITE_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value28
            • asc{2}
              • levelDeadlyEnemies
              • value31
      • followUpSALIVATE_MOVE
      • nameLunging Bite
    • 4{4}
      • idSALIVATE_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpTHRASH_MOVE_2
      • nameSalivate
  • branches[]
  • initialLIQUIFY_GROUND_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • LIQUIFY_GROUND_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • THRASH_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • LUNGING_BITE_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • SALIVATE_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • THRASH_MOVE_21
    • 5{2}
      • turn6
      • moves{1}
        • THRASH_MOVE1
  • moveOddsAssumeFirstConditionfalse