The Insatiable
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 5
| Move | Intent | Then |
|---|---|---|
| Liquify Ground | Buff + Status | Thrash |
| Thrash | Multi Attack 8 (9 at A9+)×2 | Lunging Bite |
| Thrash move 2 | Multi Attack 8 (9 at A9+)×2 | Thrash |
| Lunging Bite | Single Attack 28 (31 at A9+) | Salivate |
| Salivate | Buff | Thrash move 2 |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 321 (341 at A8+)
- Moves
- 5
- Game ID
TheInsatiable
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value321
asc{2}
- levelToughEnemies
- value341
max{2}
- value321
asc{2}
- levelToughEnemies
- value341
moves[5]
0{4}
- idLIQUIFY_GROUND_MOVE
intents[2]
0{1}
- kindBuff
1{1}
- kindStatus
- followUpTHRASH_MOVE
- nameLiquify Ground
1{4}
- idTHRASH_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value8
asc{2}
- levelDeadlyEnemies
- value9
hits{1}
- value2
- followUpLUNGING_BITE_MOVE
- nameThrash
2{3}
- idTHRASH_MOVE_2
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value8
asc{2}
- levelDeadlyEnemies
- value9
hits{1}
- value2
- followUpTHRASH_MOVE
3{4}
- idLUNGING_BITE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value28
asc{2}
- levelDeadlyEnemies
- value31
- followUpSALIVATE_MOVE
- nameLunging Bite
4{4}
- idSALIVATE_MOVE
intents[1]
0{1}
- kindBuff
- followUpTHRASH_MOVE_2
- nameSalivate
- branches[]
- initialLIQUIFY_GROUND_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- LIQUIFY_GROUND_MOVE1
1{2}
- turn2
moves{1}
- THRASH_MOVE1
2{2}
- turn3
moves{1}
- LUNGING_BITE_MOVE1
3{2}
- turn4
moves{1}
- SALIVATE_MOVE1
4{2}
- turn5
moves{1}
- THRASH_MOVE_21
5{2}
- turn6
moves{1}
- THRASH_MOVE1
- moveOddsAssumeFirstConditionfalse