The Adversary Mk 2
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Bash | Single Attack 13 | Flame Beam |
| Flame Beam | Single Attack 16 | Barrage |
| Barrage | Multi Attack 9×2 + Buff | Bash |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 200
- Moves
- 3
- Game ID
TheAdversaryMkTwo
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value200
asc{2}
- levelToughEnemies
- value200
max{2}
- value200
asc{2}
- levelToughEnemies
- value200
moves[3]
0{4}
- idBASH_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{1}
- value13
- followUpFLAME_BEAM_MOVE
- nameBash
1{4}
- idFLAME_BEAM_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{1}
- value16
- followUpBARRAGE_MOVE
- nameFlame Beam
2{4}
- idBARRAGE_MOVE
intents[2]
0{3}
- kindMultiAttack
damage{1}
- value9
hits{1}
- value2
1{1}
- kindBuff
- followUpBASH_MOVE
- nameBarrage
- branches[]
- initialBASH_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- BASH_MOVE1
1{2}
- turn2
moves{1}
- FLAME_BEAM_MOVE1
2{2}
- turn3
moves{1}
- BARRAGE_MOVE1
3{2}
- turn4
moves{1}
- BASH_MOVE1
4{2}
- turn5
moves{1}
- FLAME_BEAM_MOVE1
5{2}
- turn6
moves{1}
- BARRAGE_MOVE1
- moveOddsAssumeFirstConditionfalse