Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

The Adversary Mk 2

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Bash
2
  • Flame Beam
3
  • Barrage
4
  • Bash
5
  • Flame Beam
6
  • Barrage

Moves 3

MoveIntentThen
BashSingle Attack 13Flame Beam
Flame BeamSingle Attack 16Barrage
BarrageMulti Attack 9×2 + BuffBash

Damage in brackets is the value from that ascension level up.

Overview

HP
200
Moves
3
Game ID
TheAdversaryMkTwo
Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value200
      • asc{2}
        • levelToughEnemies
        • value200
    • max{2}
      • value200
      • asc{2}
        • levelToughEnemies
        • value200
  • moves[3]
    • 0{4}
      • idBASH_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{1}
            • value13
      • followUpFLAME_BEAM_MOVE
      • nameBash
    • 1{4}
      • idFLAME_BEAM_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{1}
            • value16
      • followUpBARRAGE_MOVE
      • nameFlame Beam
    • 2{4}
      • idBARRAGE_MOVE
      • intents[2]
        • 0{3}
          • kindMultiAttack
          • damage{1}
            • value9
          • hits{1}
            • value2
        • 1{1}
          • kindBuff
      • followUpBASH_MOVE
      • nameBarrage
  • branches[]
  • initialBASH_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • BASH_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • FLAME_BEAM_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • BARRAGE_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • BASH_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • FLAME_BEAM_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • BARRAGE_MOVE1
  • moveOddsAssumeFirstConditionfalse