Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

The Adversary Mk 3

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Crash
2
  • Flame Beam
3
  • Barrage
4
  • Crash
5
  • Flame Beam
6
  • Barrage

Moves 3

MoveIntentThen
CrashSingle Attack 15Flame Beam
Flame BeamSingle Attack 18Barrage
BarrageMulti Attack 10×2 + BuffCrash

Damage in brackets is the value from that ascension level up.

Overview

HP
300
Moves
3
Game ID
TheAdversaryMkThree
Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value300
      • asc{2}
        • levelToughEnemies
        • value300
    • max{2}
      • value300
      • asc{2}
        • levelToughEnemies
        • value300
  • moves[3]
    • 0{4}
      • idCRASH_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{1}
            • value15
      • followUpFLAME_BEAM_MOVE
      • nameCrash
    • 1{4}
      • idFLAME_BEAM_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{1}
            • value18
      • followUpBARRAGE_MOVE
      • nameFlame Beam
    • 2{4}
      • idBARRAGE_MOVE
      • intents[2]
        • 0{3}
          • kindMultiAttack
          • damage{1}
            • value10
          • hits{1}
            • value2
        • 1{1}
          • kindBuff
      • followUpCRASH_MOVE
      • nameBarrage
  • branches[]
  • initialCRASH_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • CRASH_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • FLAME_BEAM_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • BARRAGE_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • CRASH_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • FLAME_BEAM_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • BARRAGE_MOVE1
  • moveOddsAssumeFirstConditionfalse