Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

The Adversary Mk 1

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Smash
2
  • Beam
3
  • Barrage
4
  • Smash
5
  • Beam
6
  • Barrage

Moves 3

MoveIntentThen
SmashSingle Attack 12Beam
BeamSingle Attack 15Barrage
BarrageMulti Attack 8×2 + BuffSmash

Damage in brackets is the value from that ascension level up.

Overview

HP
100
Moves
3
Game ID
TheAdversaryMkOne
Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{1}
      • value100
    • max{1}
      • value100
  • moves[3]
    • 0{4}
      • idSMASH_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{1}
            • value12
      • followUpBEAM_MOVE
      • nameSmash
    • 1{4}
      • idBEAM_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{1}
            • value15
      • followUpBARRAGE_MOVE
      • nameBeam
    • 2{4}
      • idBARRAGE_MOVE
      • intents[2]
        • 0{3}
          • kindMultiAttack
          • damage{1}
            • value8
          • hits{1}
            • value2
        • 1{1}
          • kindBuff
      • followUpSMASH_MOVE
      • nameBarrage
  • branches[]
  • initialSMASH_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • SMASH_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • BEAM_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • BARRAGE_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • SMASH_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • BEAM_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • BARRAGE_MOVE1
  • moveOddsAssumeFirstConditionfalse