The Adversary Mk 1
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Smash | Single Attack 12 | Beam |
| Beam | Single Attack 15 | Barrage |
| Barrage | Multi Attack 8×2 + Buff | Smash |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 100
- Moves
- 3
- Game ID
TheAdversaryMkOne
Raw game dataAs extracted from the game's definitions
hp{2}
min{1}
- value100
max{1}
- value100
moves[3]
0{4}
- idSMASH_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{1}
- value12
- followUpBEAM_MOVE
- nameSmash
1{4}
- idBEAM_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{1}
- value15
- followUpBARRAGE_MOVE
- nameBeam
2{4}
- idBARRAGE_MOVE
intents[2]
0{3}
- kindMultiAttack
damage{1}
- value8
hits{1}
- value2
1{1}
- kindBuff
- followUpSMASH_MOVE
- nameBarrage
- branches[]
- initialSMASH_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- SMASH_MOVE1
1{2}
- turn2
moves{1}
- BEAM_MOVE1
2{2}
- turn3
moves{1}
- BARRAGE_MOVE1
3{2}
- turn4
moves{1}
- SMASH_MOVE1
4{2}
- turn5
moves{1}
- BEAM_MOVE1
5{2}
- turn6
moves{1}
- BARRAGE_MOVE1
- moveOddsAssumeFirstConditionfalse