Terror Eel
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Crash | Single Attack 16 (18 at A9+) | Thrash |
| Thrash | Multi Attack 3 (4 at A9+)×3 + Buff | Crash |
| Stun | Stun | Terrorize |
| Terrorize | Debuff | Crash |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 140 (150 at A8+)
- Moves
- 4
- Game ID
TerrorEel
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value140
asc{2}
- levelToughEnemies
- value150
max{2}
- value140
asc{2}
- levelToughEnemies
- value150
moves[4]
0{4}
- idCRASH_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value16
asc{2}
- levelDeadlyEnemies
- value18
- followUpTHRASH_MOVE
- nameCrash
1{4}
- idTHRASH_MOVE
intents[2]
0{3}
- kindMultiAttack
damage{2}
- value3
asc{2}
- levelDeadlyEnemies
- value4
hits{1}
- value3
1{1}
- kindBuff
- followUpCRASH_MOVE
- nameThrash
2{3}
- idSTUN_MOVE
intents[1]
0{1}
- kindStun
- followUpTERROR_MOVE
3{4}
- idTERROR_MOVE
intents[1]
0{1}
- kindDebuff
- followUpCRASH_MOVE
- nameTerrorize
- branches[]
- initialCRASH_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- CRASH_MOVE1
1{2}
- turn2
moves{1}
- THRASH_MOVE1
2{2}
- turn3
moves{1}
- CRASH_MOVE1
3{2}
- turn4
moves{1}
- THRASH_MOVE1
4{2}
- turn5
moves{1}
- CRASH_MOVE1
5{2}
- turn6
moves{1}
- THRASH_MOVE1
- moveOddsAssumeFirstConditionfalse