Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Terror Eel

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Crash
2
  • Thrash
3
  • Crash
4
  • Thrash
5
  • Crash
6
  • Thrash

Moves 4

MoveIntentThen
CrashSingle Attack 16 (18 at A9+)Thrash
ThrashMulti Attack 3 (4 at A9+)×3 + BuffCrash
StunStunTerrorize
TerrorizeDebuffCrash

Damage in brackets is the value from that ascension level up.

Overview

HP
140 (150 at A8+)
Moves
4
Game ID
TerrorEel

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value140
      • asc{2}
        • levelToughEnemies
        • value150
    • max{2}
      • value140
      • asc{2}
        • levelToughEnemies
        • value150
  • moves[4]
    • 0{4}
      • idCRASH_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value16
            • asc{2}
              • levelDeadlyEnemies
              • value18
      • followUpTHRASH_MOVE
      • nameCrash
    • 1{4}
      • idTHRASH_MOVE
      • intents[2]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value3
            • asc{2}
              • levelDeadlyEnemies
              • value4
          • hits{1}
            • value3
        • 1{1}
          • kindBuff
      • followUpCRASH_MOVE
      • nameThrash
    • 2{3}
      • idSTUN_MOVE
      • intents[1]
        • 0{1}
          • kindStun
      • followUpTERROR_MOVE
    • 3{4}
      • idTERROR_MOVE
      • intents[1]
        • 0{1}
          • kindDebuff
      • followUpCRASH_MOVE
      • nameTerrorize
  • branches[]
  • initialCRASH_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • CRASH_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • THRASH_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • CRASH_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • THRASH_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • CRASH_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • THRASH_MOVE1
  • moveOddsAssumeFirstConditionfalse