Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Spectral Knight

What it does each turn

Chance of each move on each turn of the fight, over every way the earlier turns can go.

TurnMove
1
  • Hex
2
  • Soul Slash
3
  • Soul Slash50%
  • Soul Flame50%
4
  • Soul Flame50%
  • Soul Slash50%
5
  • Soul Slash75%
  • Soul Flame25%
6
  • Soul Slash50%
  • Soul Flame50%

Moves 3

MoveIntentThen
HexDebuffSoul Slash
Soul SlashSingle Attack 15 (17 at A9+)Random
Soul FlameMulti Attack 3 (4 at A9+)×3Random

Damage in brackets is the value from that ascension level up.

Overview

HP
93 (97 at A8+)
Moves
3
Game ID
SpectralKnight

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value93
      • asc{2}
        • levelToughEnemies
        • value97
    • max{2}
      • value93
      • asc{2}
        • levelToughEnemies
        • value97
  • moves[3]
    • 0{4}
      • idHEX
      • intents[1]
        • 0{1}
          • kindDebuff
      • followUpSOUL_SLASH
      • nameHex
    • 1{4}
      • idSOUL_SLASH
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value15
            • asc{2}
              • levelDeadlyEnemies
              • value17
      • followUpRAND
      • nameSoul Slash
    • 2{4}
      • idSOUL_FLAME
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value3
            • asc{2}
              • levelDeadlyEnemies
              • value4
          • hits{1}
            • value3
      • followUpRAND
      • nameSoul Flame
  • branches[1]
    • 0{3}
      • idRAND
      • kindrandom
      • options[2]
        • 0{4}
          • stateSOUL_SLASH
          • weight1
          • repeatCanRepeatXTimes
          • maxTimes2
        • 1{3}
          • stateSOUL_FLAME
          • weight1
          • repeatCannotRepeat
  • initialHEX
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • HEX1
    • 1{2}
      • turn2
      • moves{1}
        • SOUL_SLASH1
    • 2{2}
      • turn3
      • moves{2}
        • SOUL_SLASH0.5
        • SOUL_FLAME0.5
    • 3{2}
      • turn4
      • moves{2}
        • SOUL_FLAME0.5
        • SOUL_SLASH0.5
    • 4{2}
      • turn5
      • moves{2}
        • SOUL_SLASH0.75
        • SOUL_FLAME0.25
    • 5{2}
      • turn6
      • moves{2}
        • SOUL_SLASH0.5
        • SOUL_FLAME0.5
  • moveOddsAssumeFirstConditionfalse