Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Soul Nexus

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Soul Burn
2
  • Soul Burn
3
  • Soul Burn
4
  • Soul Burn
5
  • Soul Burn
6
  • Soul Burn

Moves 3

MoveIntentThen
Soul BurnSingle Attack 29 (31 at A9+)—
MaelstromMulti Attack 6 (7 at A9+)×4—
Drain LifeSingle Attack 18 (19 at A9+) + Debuff—

Damage in brackets is the value from that ascension level up.

Overview

HP
234 (254 at A8+)
Moves
3
Game ID
SoulNexus

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value234
      • asc{2}
        • levelToughEnemies
        • value254
    • max{2}
      • value234
      • asc{2}
        • levelToughEnemies
        • value254
  • moves[3]
    • 0{3}
      • idSOUL_BURN_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value29
            • asc{2}
              • levelDeadlyEnemies
              • value31
      • nameSoul Burn
    • 1{3}
      • idMAELSTROM_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value6
            • asc{2}
              • levelDeadlyEnemies
              • value7
          • hits{2}
            • value4
            • asc{2}
              • levelDeadlyEnemies
              • value4
      • nameMaelstrom
    • 2{3}
      • idDRAIN_LIFE_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value18
            • asc{2}
              • levelDeadlyEnemies
              • value19
        • 1{1}
          • kindDebuff
      • nameDrain Life
  • branches[1]
    • 0{3}
      • idRAND
      • kindrandom
      • options[]
  • initialSOUL_BURN_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • SOUL_BURN_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • SOUL_BURN_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • SOUL_BURN_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • SOUL_BURN_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • SOUL_BURN_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • SOUL_BURN_MOVE1
  • moveOddsAssumeFirstConditionfalse