Soul Nexus
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Soul Burn | Single Attack 29 (31 at A9+) | — |
| Maelstrom | Multi Attack 6 (7 at A9+)×4 | — |
| Drain Life | Single Attack 18 (19 at A9+) + Debuff | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 234 (254 at A8+)
- Moves
- 3
- Game ID
SoulNexus
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value234
asc{2}
- levelToughEnemies
- value254
max{2}
- value234
asc{2}
- levelToughEnemies
- value254
moves[3]
0{3}
- idSOUL_BURN_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value29
asc{2}
- levelDeadlyEnemies
- value31
- nameSoul Burn
1{3}
- idMAELSTROM_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value6
asc{2}
- levelDeadlyEnemies
- value7
hits{2}
- value4
asc{2}
- levelDeadlyEnemies
- value4
- nameMaelstrom
2{3}
- idDRAIN_LIFE_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value18
asc{2}
- levelDeadlyEnemies
- value19
1{1}
- kindDebuff
- nameDrain Life
branches[1]
0{3}
- idRAND
- kindrandom
- options[]
- initialSOUL_BURN_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- SOUL_BURN_MOVE1
1{2}
- turn2
moves{1}
- SOUL_BURN_MOVE1
2{2}
- turn3
moves{1}
- SOUL_BURN_MOVE1
3{2}
- turn4
moves{1}
- SOUL_BURN_MOVE1
4{2}
- turn5
moves{1}
- SOUL_BURN_MOVE1
5{2}
- turn6
moves{1}
- SOUL_BURN_MOVE1
- moveOddsAssumeFirstConditionfalse