Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Soul Fysh

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Beckon
2
  • De-Gas
3
  • Gaze
4
  • Fade
5
  • Scream
6
  • Beckon

Moves 5

MoveIntentThen
BeckonStatusDe-Gas
De-GasSingle Attack 16 (17 at A9+)Gaze
GazeSingle Attack 7 (8 at A9+) + StatusFade
FadeBuffScream
ScreamSingle Attack 13 (15 at A9+) + DebuffBeckon

Damage in brackets is the value from that ascension level up.

Overview

HP
211 (221 at A8+)
Moves
5
Game ID
SoulFysh

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value211
      • asc{2}
        • levelToughEnemies
        • value221
    • max{2}
      • value211
      • asc{2}
        • levelToughEnemies
        • value221
  • moves[5]
    • 0{4}
      • idBECKON_MOVE
      • intents[1]
        • 0{1}
          • kindStatus
      • followUpDE_GAS_MOVE
      • nameBeckon
    • 1{4}
      • idDE_GAS_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value16
            • asc{2}
              • levelDeadlyEnemies
              • value17
      • followUpGAZE_MOVE
      • nameDe-Gas
    • 2{4}
      • idGAZE_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value7
            • asc{2}
              • levelDeadlyEnemies
              • value8
        • 1{1}
          • kindStatus
      • followUpFADE_MOVE
      • nameGaze
    • 3{4}
      • idFADE_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpSCREAM_MOVE
      • nameFade
    • 4{4}
      • idSCREAM_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value13
            • asc{2}
              • levelDeadlyEnemies
              • value15
        • 1{1}
          • kindDebuff
      • followUpBECKON_MOVE
      • nameScream
  • branches[]
  • initialBECKON_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • BECKON_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • DE_GAS_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • GAZE_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • FADE_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • SCREAM_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • BECKON_MOVE1
  • moveOddsAssumeFirstConditionfalse