Soul Fysh
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 5
| Move | Intent | Then |
|---|---|---|
| Beckon | Status | De-Gas |
| De-Gas | Single Attack 16 (17 at A9+) | Gaze |
| Gaze | Single Attack 7 (8 at A9+) + Status | Fade |
| Fade | Buff | Scream |
| Scream | Single Attack 13 (15 at A9+) + Debuff | Beckon |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 211 (221 at A8+)
- Moves
- 5
- Game ID
SoulFysh
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value211
asc{2}
- levelToughEnemies
- value221
max{2}
- value211
asc{2}
- levelToughEnemies
- value221
moves[5]
0{4}
- idBECKON_MOVE
intents[1]
0{1}
- kindStatus
- followUpDE_GAS_MOVE
- nameBeckon
1{4}
- idDE_GAS_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value16
asc{2}
- levelDeadlyEnemies
- value17
- followUpGAZE_MOVE
- nameDe-Gas
2{4}
- idGAZE_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value7
asc{2}
- levelDeadlyEnemies
- value8
1{1}
- kindStatus
- followUpFADE_MOVE
- nameGaze
3{4}
- idFADE_MOVE
intents[1]
0{1}
- kindBuff
- followUpSCREAM_MOVE
- nameFade
4{4}
- idSCREAM_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value13
asc{2}
- levelDeadlyEnemies
- value15
1{1}
- kindDebuff
- followUpBECKON_MOVE
- nameScream
- branches[]
- initialBECKON_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- BECKON_MOVE1
1{2}
- turn2
moves{1}
- DE_GAS_MOVE1
2{2}
- turn3
moves{1}
- GAZE_MOVE1
3{2}
- turn4
moves{1}
- FADE_MOVE1
4{2}
- turn5
moves{1}
- SCREAM_MOVE1
5{2}
- turn6
moves{1}
- BECKON_MOVE1
- moveOddsAssumeFirstConditionfalse