Slimed Berserker
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Vomit Ichor | Status | — |
| Leeching Hug | Debuff + Buff | Smother |
| Smother | Single Attack 30 (33 at A9+) | Vomit Ichor |
| Furious Pummeling | Multi Attack 4 (5 at A9+)×4 | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 261 (281 at A8+)
- Moves
- 4
- Game ID
SlimedBerserker
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value261
asc{2}
- levelToughEnemies
- value281
max{2}
- value261
asc{2}
- levelToughEnemies
- value281
moves[4]
0{3}
- idVOMIT_ICHOR_MOVE
intents[1]
0{1}
- kindStatus
- nameVomit Ichor
1{4}
- idLEECHING_HUG_MOVE
intents[2]
0{1}
- kindDebuff
1{1}
- kindBuff
- followUpSMOTHER_MOVE
- nameLeeching Hug
2{3}
- idSMOTHER_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value30
asc{2}
- levelDeadlyEnemies
- value33
- followUpVOMIT_ICHOR_MOVE
3{3}
- idFURIOUS_PUMMELING_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value4
asc{2}
- levelDeadlyEnemies
- value5
hits{1}
- value4
- nameFurious Pummeling
- branches[]
- initialVOMIT_ICHOR_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- VOMIT_ICHOR_MOVE1
1{2}
- turn2
moves{1}
- VOMIT_ICHOR_MOVE1
2{2}
- turn3
moves{1}
- VOMIT_ICHOR_MOVE1
3{2}
- turn4
moves{1}
- VOMIT_ICHOR_MOVE1
4{2}
- turn5
moves{1}
- VOMIT_ICHOR_MOVE1
5{2}
- turn6
moves{1}
- VOMIT_ICHOR_MOVE1
- moveOddsAssumeFirstConditionfalse