Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Skulking Colony

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Zoom
2
  • Zoom move 2
3
  • Inertia
4
  • Piercing Stabs
5
  • Zoom
6
  • Zoom move 2

Moves 4

MoveIntentThen
ZoomSingle Attack 14 (16 at A9+)Zoom move 2
Zoom move 2Single Attack 14 (16 at A9+)Inertia
InertiaSingle Attack 9 (11 at A9+) + BuffPiercing Stabs
Piercing StabsMulti Attack 7 (8 at A9+)×2Zoom

Damage in brackets is the value from that ascension level up.

Overview

HP
75 (80 at A8+)
Moves
4
Game ID
SkulkingColony

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value75
      • asc{2}
        • levelToughEnemies
        • value80
    • max{2}
      • value75
      • asc{2}
        • levelToughEnemies
        • value80
  • moves[4]
    • 0{4}
      • idZOOM_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value14
            • asc{2}
              • levelDeadlyEnemies
              • value16
      • followUpZOOM_MOVE_2
      • nameZoom
    • 1{3}
      • idZOOM_MOVE_2
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value14
            • asc{2}
              • levelDeadlyEnemies
              • value16
      • followUpINERTIA_MOVE
    • 2{4}
      • idINERTIA_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value9
            • asc{2}
              • levelDeadlyEnemies
              • value11
        • 1{1}
          • kindBuff
      • followUpPIERCING_STABS_MOVE
      • nameInertia
    • 3{4}
      • idPIERCING_STABS_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value7
            • asc{2}
              • levelDeadlyEnemies
              • value8
          • hits{1}
            • value2
      • followUpZOOM_MOVE
      • namePiercing Stabs
  • branches[]
  • initialZOOM_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • ZOOM_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • ZOOM_MOVE_21
    • 2{2}
      • turn3
      • moves{1}
        • INERTIA_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • PIERCING_STABS_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • ZOOM_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • ZOOM_MOVE_21
  • moveOddsAssumeFirstConditionfalse