Skulking Colony
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Zoom | Single Attack 14 (16 at A9+) | Zoom move 2 |
| Zoom move 2 | Single Attack 14 (16 at A9+) | Inertia |
| Inertia | Single Attack 9 (11 at A9+) + Buff | Piercing Stabs |
| Piercing Stabs | Multi Attack 7 (8 at A9+)×2 | Zoom |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 75 (80 at A8+)
- Moves
- 4
- Game ID
SkulkingColony
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value75
asc{2}
- levelToughEnemies
- value80
max{2}
- value75
asc{2}
- levelToughEnemies
- value80
moves[4]
0{4}
- idZOOM_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value14
asc{2}
- levelDeadlyEnemies
- value16
- followUpZOOM_MOVE_2
- nameZoom
1{3}
- idZOOM_MOVE_2
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value14
asc{2}
- levelDeadlyEnemies
- value16
- followUpINERTIA_MOVE
2{4}
- idINERTIA_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value9
asc{2}
- levelDeadlyEnemies
- value11
1{1}
- kindBuff
- followUpPIERCING_STABS_MOVE
- nameInertia
3{4}
- idPIERCING_STABS_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value7
asc{2}
- levelDeadlyEnemies
- value8
hits{1}
- value2
- followUpZOOM_MOVE
- namePiercing Stabs
- branches[]
- initialZOOM_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- ZOOM_MOVE1
1{2}
- turn2
moves{1}
- ZOOM_MOVE_21
2{2}
- turn3
moves{1}
- INERTIA_MOVE1
3{2}
- turn4
moves{1}
- PIERCING_STABS_MOVE1
4{2}
- turn5
moves{1}
- ZOOM_MOVE1
5{2}
- turn6
moves{1}
- ZOOM_MOVE_21
- moveOddsAssumeFirstConditionfalse