Shrinker Beetle
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Shrinker | Debuff | Chomp |
| Chomp | Single Attack 7 (8 at A9+) | Stomp |
| Stomp | Single Attack 13 (14 at A9+) | Chomp |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 38 (40 at A8+) – 40 (42 at A8+)
- Moves
- 3
- Game ID
ShrinkerBeetle
Appears in 2
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value38
asc{2}
- levelToughEnemies
- value40
max{2}
- value40
asc{2}
- levelToughEnemies
- value42
moves[3]
0{4}
- idSHRINKER_MOVE
intents[1]
0{1}
- kindDebuff
- followUpCHOMP_MOVE
- nameShrinker
1{4}
- idCHOMP_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value7
asc{2}
- levelDeadlyEnemies
- value8
- followUpSTOMP_MOVE
- nameChomp
2{4}
- idSTOMP_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value13
asc{2}
- levelDeadlyEnemies
- value14
- followUpCHOMP_MOVE
- nameStomp
- branches[]
- initialSHRINKER_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- SHRINKER_MOVE1
1{2}
- turn2
moves{1}
- CHOMP_MOVE1
2{2}
- turn3
moves{1}
- STOMP_MOVE1
3{2}
- turn4
moves{1}
- CHOMP_MOVE1
4{2}
- turn5
moves{1}
- STOMP_MOVE1
5{2}
- turn6
moves{1}
- CHOMP_MOVE1
- moveOddsAssumeFirstConditionfalse