Seapunk
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Sea Kick | Single Attack 11 (13 at A9+) | Spinning Kick |
| Spinning Kick | Multi Attack 2×4 | Bubble Burp |
| Bubble Burp | Buff + Defend | Sea Kick |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 44 (47 at A8+) – 46 (49 at A8+)
- Moves
- 3
- Game ID
Seapunk
Appears in 2
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value44
asc{2}
- levelToughEnemies
- value47
max{2}
- value46
asc{2}
- levelToughEnemies
- value49
moves[3]
0{4}
- idSEA_KICK_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value11
asc{2}
- levelDeadlyEnemies
- value13
- followUpSPINNING_KICK_MOVE
- nameSea Kick
1{4}
- idSPINNING_KICK_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{1}
- value2
hits{1}
- value4
- followUpBUBBLE_BURP_MOVE
- nameSpinning Kick
2{4}
- idBUBBLE_BURP_MOVE
intents[2]
0{1}
- kindBuff
1{1}
- kindDefend
- followUpSEA_KICK_MOVE
- nameBubble Burp
- branches[]
- initialSEA_KICK_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- SEA_KICK_MOVE1
1{2}
- turn2
moves{1}
- SPINNING_KICK_MOVE1
2{2}
- turn3
moves{1}
- BUBBLE_BURP_MOVE1
3{2}
- turn4
moves{1}
- SEA_KICK_MOVE1
4{2}
- turn5
moves{1}
- SPINNING_KICK_MOVE1
5{2}
- turn6
moves{1}
- BUBBLE_BURP_MOVE1
- moveOddsAssumeFirstConditionfalse