Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Seapunk

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Sea Kick
2
  • Spinning Kick
3
  • Bubble Burp
4
  • Sea Kick
5
  • Spinning Kick
6
  • Bubble Burp

Moves 3

MoveIntentThen
Sea KickSingle Attack 11 (13 at A9+)Spinning Kick
Spinning KickMulti Attack 2×4Bubble Burp
Bubble BurpBuff + DefendSea Kick

Damage in brackets is the value from that ascension level up.

Overview

HP
44 (47 at A8+) – 46 (49 at A8+)
Moves
3
Game ID
Seapunk

Appears in 2

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value44
      • asc{2}
        • levelToughEnemies
        • value47
    • max{2}
      • value46
      • asc{2}
        • levelToughEnemies
        • value49
  • moves[3]
    • 0{4}
      • idSEA_KICK_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value11
            • asc{2}
              • levelDeadlyEnemies
              • value13
      • followUpSPINNING_KICK_MOVE
      • nameSea Kick
    • 1{4}
      • idSPINNING_KICK_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{1}
            • value2
          • hits{1}
            • value4
      • followUpBUBBLE_BURP_MOVE
      • nameSpinning Kick
    • 2{4}
      • idBUBBLE_BURP_MOVE
      • intents[2]
        • 0{1}
          • kindBuff
        • 1{1}
          • kindDefend
      • followUpSEA_KICK_MOVE
      • nameBubble Burp
  • branches[]
  • initialSEA_KICK_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • SEA_KICK_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • SPINNING_KICK_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • BUBBLE_BURP_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • SEA_KICK_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • SPINNING_KICK_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • BUBBLE_BURP_MOVE1
  • moveOddsAssumeFirstConditionfalse