Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Scroll of Biting

What it does each turn

Chance of each move on each turn of the fight, over every way the earlier turns can go.

TurnMove
1
  • Chomp
2
  • More Teeth
3
  • Chew
4
  • Chomp50%
  • Chew50%
5
  • More Teeth50%
  • Chomp50%
6
  • Chew50%
  • More Teeth50%

Moves 3

MoveIntentThen
ChompSingle Attack 14 (16 at A9+)More Teeth
ChewMulti Attack 5 (6 at A9+)×2Random
More TeethBuffChew

Damage in brackets is the value from that ascension level up.

Overview

HP
30 (33 at A8+) – 37 (39 at A8+)
Moves
3
Game ID
ScrollOfBiting

Appears in 2

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value30
      • asc{2}
        • levelToughEnemies
        • value33
    • max{2}
      • value37
      • asc{2}
        • levelToughEnemies
        • value39
  • moves[3]
    • 0{4}
      • idCHOMP
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value14
            • asc{2}
              • levelDeadlyEnemies
              • value16
      • followUpMORE_TEETH
      • nameChomp
    • 1{4}
      • idCHEW
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value5
            • asc{2}
              • levelDeadlyEnemies
              • value6
          • hits{1}
            • value2
      • followUprand
      • nameChew
    • 2{4}
      • idMORE_TEETH
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpCHEW
      • nameMore Teeth
  • branches[1]
    • 0{3}
      • idrand
      • kindrandom
      • options[2]
        • 0{3}
          • stateCHOMP
          • weight1
          • repeatCannotRepeat
        • 1{4}
          • stateCHEW
          • weight1
          • repeatCanRepeatXTimes
          • maxTimes2
  • initialCHOMP
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • CHOMP1
    • 1{2}
      • turn2
      • moves{1}
        • MORE_TEETH1
    • 2{2}
      • turn3
      • moves{1}
        • CHEW1
    • 3{2}
      • turn4
      • moves{2}
        • CHOMP0.5
        • CHEW0.5
    • 4{2}
      • turn5
      • moves{2}
        • MORE_TEETH0.5
        • CHOMP0.5
    • 5{2}
      • turn6
      • moves{2}
        • CHEW0.5
        • MORE_TEETH0.5
  • moveOddsAssumeFirstConditionfalse