Scroll of Biting
What it does each turn
Chance of each move on each turn of the fight, over every way the earlier turns can go.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Chomp | Single Attack 14 (16 at A9+) | More Teeth |
| Chew | Multi Attack 5 (6 at A9+)×2 | Random |
| More Teeth | Buff | Chew |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 30 (33 at A8+) – 37 (39 at A8+)
- Moves
- 3
- Game ID
ScrollOfBiting
Appears in 2
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value30
asc{2}
- levelToughEnemies
- value33
max{2}
- value37
asc{2}
- levelToughEnemies
- value39
moves[3]
0{4}
- idCHOMP
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value14
asc{2}
- levelDeadlyEnemies
- value16
- followUpMORE_TEETH
- nameChomp
1{4}
- idCHEW
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value5
asc{2}
- levelDeadlyEnemies
- value6
hits{1}
- value2
- followUprand
- nameChew
2{4}
- idMORE_TEETH
intents[1]
0{1}
- kindBuff
- followUpCHEW
- nameMore Teeth
branches[1]
0{3}
- idrand
- kindrandom
options[2]
0{3}
- stateCHOMP
- weight1
- repeatCannotRepeat
1{4}
- stateCHEW
- weight1
- repeatCanRepeatXTimes
- maxTimes2
- initialCHOMP
moveOdds[6]
0{2}
- turn1
moves{1}
- CHOMP1
1{2}
- turn2
moves{1}
- MORE_TEETH1
2{2}
- turn3
moves{1}
- CHEW1
3{2}
- turn4
moves{2}
- CHOMP0.5
- CHEW0.5
4{2}
- turn5
moves{2}
- MORE_TEETH0.5
- CHOMP0.5
5{2}
- turn6
moves{2}
- CHEW0.5
- MORE_TEETH0.5
- moveOddsAssumeFirstConditionfalse