Rocket
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 5
| Move | Intent | Then |
|---|---|---|
| Targeting Reticle | Single Attack 3 (4 at A9+) | Precision Beam |
| Precision Beam | Single Attack 18 (20 at A9+) | Charge Up |
| Charge Up | Buff | Laser |
| Laser | Single Attack 31 (35 at A9+) | Recharge |
| Recharge | Sleep | Targeting Reticle |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 199 (209 at A8+)
- Moves
- 5
- Game ID
Rocket
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value199
asc{2}
- levelToughEnemies
- value209
max{2}
- value199
asc{2}
- levelToughEnemies
- value209
moves[5]
0{4}
- idTARGETING_RETICLE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value3
asc{2}
- levelDeadlyEnemies
- value4
- followUpPRECISION_BEAM_MOVE
- nameTargeting Reticle
1{4}
- idPRECISION_BEAM_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value18
asc{2}
- levelDeadlyEnemies
- value20
- followUpCHARGE_UP_MOVE
- namePrecision Beam
2{4}
- idCHARGE_UP_MOVE
intents[1]
0{1}
- kindBuff
- followUpLASER_MOVE
- nameCharge Up
3{4}
- idLASER_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value31
asc{2}
- levelDeadlyEnemies
- value35
- followUpRECHARGE_MOVE
- nameLaser
4{4}
- idRECHARGE_MOVE
intents[1]
0{1}
- kindSleep
- followUpTARGETING_RETICLE_MOVE
- nameRecharge
- branches[]
- initialTARGETING_RETICLE_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- TARGETING_RETICLE_MOVE1
1{2}
- turn2
moves{1}
- PRECISION_BEAM_MOVE1
2{2}
- turn3
moves{1}
- CHARGE_UP_MOVE1
3{2}
- turn4
moves{1}
- LASER_MOVE1
4{2}
- turn5
moves{1}
- RECHARGE_MOVE1
5{2}
- turn6
moves{1}
- TARGETING_RETICLE_MOVE1
- moveOddsAssumeFirstConditionfalse