Phantasmal Gardener
What it does each turn
This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Bite | Single Attack 5 | Lash |
| Lash | Single Attack 7 | Flail |
| Flail | Multi Attack 1×3 | Enlarge |
| Enlarge | Buff | Bite |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 26 (27 at A8+) – 31 (32 at A8+)
- Moves
- 4
- Game ID
PhantasmalGardener
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value26
asc{2}
- levelToughEnemies
- value27
max{2}
- value31
asc{2}
- levelToughEnemies
- value32
moves[4]
0{4}
- idBITE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value5
asc{2}
- levelDeadlyEnemies
- value5
- followUpLASH_MOVE
- nameBite
1{4}
- idLASH_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value7
asc{2}
- levelDeadlyEnemies
- value7
- followUpFLAIL_MOVE
- nameLash
2{4}
- idFLAIL_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{1}
- value1
hits{2}
- value3
asc{2}
- levelDeadlyEnemies
- value3
- followUpENLARGE_MOVE
- nameFlail
3{4}
- idENLARGE_MOVE
intents[1]
0{1}
- kindBuff
- followUpBITE_MOVE
- nameEnlarge
branches[1]
0{3}
- idINIT_MOVE
- kindconditional
options[4]
0{2}
- stateFLAIL_MOVE
- conditionbase.Creature.SlotName == "first"
1{2}
- stateBITE_MOVE
- conditionbase.Creature.SlotName == "second"
2{2}
- stateLASH_MOVE
- conditionbase.Creature.SlotName == "third"
3{2}
- stateENLARGE_MOVE
- conditionbase.Creature.SlotName == "fourth"
- initialINIT_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- FLAIL_MOVE1
1{2}
- turn2
moves{1}
- ENLARGE_MOVE1
2{2}
- turn3
moves{1}
- BITE_MOVE1
3{2}
- turn4
moves{1}
- LASH_MOVE1
4{2}
- turn5
moves{1}
- FLAIL_MOVE1
5{2}
- turn6
moves{1}
- ENLARGE_MOVE1
- moveOddsAssumeFirstConditiontrue