Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Nibbit

What it does each turn

This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.

TurnMove
1
  • Butt
2
  • Slice
3
  • Hiss
4
  • Butt
5
  • Slice
6
  • Hiss

Moves 3

MoveIntentThen
ButtSingle Attack 12 (13 at A9+)Slice
SliceSingle Attack 6 (7 at A9+) + DefendHiss
HissBuffButt

Damage in brackets is the value from that ascension level up.

Overview

HP
42 (44 at A8+) – 46 (48 at A8+)
Moves
3
Game ID
Nibbit

Appears in 2

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value42
      • asc{2}
        • levelToughEnemies
        • value44
    • max{2}
      • value46
      • asc{2}
        • levelToughEnemies
        • value48
  • moves[3]
    • 0{4}
      • idBUTT_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value12
            • asc{2}
              • levelDeadlyEnemies
              • value13
      • followUpSLICE_MOVE
      • nameButt
    • 1{3}
      • idSLICE_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value6
            • asc{2}
              • levelDeadlyEnemies
              • value7
        • 1{1}
          • kindDefend
      • followUpHISS_MOVE
    • 2{4}
      • idHISS_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpBUTT_MOVE
      • nameHiss
  • branches[1]
    • 0{3}
      • idINIT_MOVE
      • kindconditional
      • options[3]
        • 0{2}
          • stateBUTT_MOVE
          • condition((Nibbit)base.Creature.Monster).IsAlone
        • 1{2}
          • stateHISS_MOVE
          • condition!((Nibbit)base.Creature.Monster).IsFront
        • 2{2}
          • stateSLICE_MOVE
          • condition((Nibbit)base.Creature.Monster).IsFront
  • initialINIT_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • BUTT_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • SLICE_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • HISS_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • BUTT_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • SLICE_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • HISS_MOVE1
  • moveOddsAssumeFirstConditiontrue