Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Myte

What it does each turn

This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.

TurnMove
1
  • Toxic Cornucopia
2
  • Bite
3
  • Suck
4
  • Toxic Cornucopia
5
  • Bite
6
  • Suck

Moves 3

MoveIntentThen
Toxic CornucopiaStatusBite
BiteSingle Attack 13 (15 at A9+)Suck
SuckSingle Attack 4 (6 at A9+) + BuffToxic Cornucopia

Damage in brackets is the value from that ascension level up.

Overview

HP
61 (64 at A8+) – 67 (69 at A8+)
Moves
3
Game ID
Myte

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value61
      • asc{2}
        • levelToughEnemies
        • value64
    • max{2}
      • value67
      • asc{2}
        • levelToughEnemies
        • value69
  • moves[3]
    • 0{4}
      • idTOXIC_MOVE
      • intents[1]
        • 0{1}
          • kindStatus
      • followUpBITE_MOVE
      • nameToxic Cornucopia
    • 1{4}
      • idBITE_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value13
            • asc{2}
              • levelDeadlyEnemies
              • value15
      • followUpSUCK_MOVE
      • nameBite
    • 2{4}
      • idSUCK_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value4
            • asc{2}
              • levelDeadlyEnemies
              • value6
        • 1{1}
          • kindBuff
      • followUpTOXIC_MOVE
      • nameSuck
  • branches[1]
    • 0{3}
      • idINIT_MOVE
      • kindconditional
      • options[2]
        • 0{2}
          • stateTOXIC_MOVE
          • conditionbase.Creature.SlotName == "first"
        • 1{2}
          • stateSUCK_MOVE
          • conditionbase.Creature.SlotName == "second"
  • initialINIT_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • TOXIC_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • BITE_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • SUCK_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • TOXIC_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • BITE_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • SUCK_MOVE1
  • moveOddsAssumeFirstConditiontrue