Myte
What it does each turn
This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Toxic Cornucopia | Status | Bite |
| Bite | Single Attack 13 (15 at A9+) | Suck |
| Suck | Single Attack 4 (6 at A9+) + Buff | Toxic Cornucopia |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 61 (64 at A8+) – 67 (69 at A8+)
- Moves
- 3
- Game ID
Myte
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value61
asc{2}
- levelToughEnemies
- value64
max{2}
- value67
asc{2}
- levelToughEnemies
- value69
moves[3]
0{4}
- idTOXIC_MOVE
intents[1]
0{1}
- kindStatus
- followUpBITE_MOVE
- nameToxic Cornucopia
1{4}
- idBITE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value13
asc{2}
- levelDeadlyEnemies
- value15
- followUpSUCK_MOVE
- nameBite
2{4}
- idSUCK_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value4
asc{2}
- levelDeadlyEnemies
- value6
1{1}
- kindBuff
- followUpTOXIC_MOVE
- nameSuck
branches[1]
0{3}
- idINIT_MOVE
- kindconditional
options[2]
0{2}
- stateTOXIC_MOVE
- conditionbase.Creature.SlotName == "first"
1{2}
- stateSUCK_MOVE
- conditionbase.Creature.SlotName == "second"
- initialINIT_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- TOXIC_MOVE1
1{2}
- turn2
moves{1}
- BITE_MOVE1
2{2}
- turn3
moves{1}
- SUCK_MOVE1
3{2}
- turn4
moves{1}
- TOXIC_MOVE1
4{2}
- turn5
moves{1}
- BITE_MOVE1
5{2}
- turn6
moves{1}
- SUCK_MOVE1
- moveOddsAssumeFirstConditiontrue