Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Mecha Knight

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Charge
2
  • Flamethrower
3
  • Windup
4
  • Heavy Cleave
5
  • Flamethrower
6
  • Windup

Moves 4

MoveIntentThen
ChargeSingle Attack 25 (30 at A9+)Flamethrower
FlamethrowerStatusWindup
WindupDefend + BuffHeavy Cleave
Heavy CleaveSingle Attack 35 (40 at A9+)Flamethrower

Damage in brackets is the value from that ascension level up.

Overview

HP
300 (320 at A8+)
Moves
4
Game ID
MechaKnight

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value300
      • asc{2}
        • levelToughEnemies
        • value320
    • max{2}
      • value300
      • asc{2}
        • levelToughEnemies
        • value320
  • moves[4]
    • 0{4}
      • idCHARGE_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value25
            • asc{2}
              • levelDeadlyEnemies
              • value30
      • followUpFLAMETHROWER_MOVE
      • nameCharge
    • 1{4}
      • idFLAMETHROWER_MOVE
      • intents[1]
        • 0{1}
          • kindStatus
      • followUpWINDUP_MOVE
      • nameFlamethrower
    • 2{4}
      • idWINDUP_MOVE
      • intents[2]
        • 0{1}
          • kindDefend
        • 1{1}
          • kindBuff
      • followUpHEAVY_CLEAVE_MOVE
      • nameWindup
    • 3{4}
      • idHEAVY_CLEAVE_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value35
            • asc{2}
              • levelDeadlyEnemies
              • value40
      • followUpFLAMETHROWER_MOVE
      • nameHeavy Cleave
  • branches[]
  • initialCHARGE_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • CHARGE_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • FLAMETHROWER_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • WINDUP_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • HEAVY_CLEAVE_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • FLAMETHROWER_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • WINDUP_MOVE1
  • moveOddsAssumeFirstConditionfalse