Mawler
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Rip and Tear | Single Attack 14 (16 at A9+) | — |
| Roar | Debuff | — |
| Claw | Multi Attack 4 (5 at A9+)×2 | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 72 (76 at A8+)
- Moves
- 3
- Game ID
Mawler
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value72
asc{2}
- levelToughEnemies
- value76
max{2}
- value72
asc{2}
- levelToughEnemies
- value76
moves[3]
0{3}
- idRIP_AND_TEAR_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value14
asc{2}
- levelDeadlyEnemies
- value16
- nameRip and Tear
1{3}
- idROAR_MOVE
intents[1]
0{1}
- kindDebuff
- nameRoar
2{3}
- idCLAW_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value4
asc{2}
- levelDeadlyEnemies
- value5
hits{1}
- value2
- nameClaw
branches[1]
0{3}
- idRAND
- kindrandom
- options[]
- initialCLAW_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- CLAW_MOVE1
1{2}
- turn2
moves{1}
- CLAW_MOVE1
2{2}
- turn3
moves{1}
- CLAW_MOVE1
3{2}
- turn4
moves{1}
- CLAW_MOVE1
4{2}
- turn5
moves{1}
- CLAW_MOVE1
5{2}
- turn6
moves{1}
- CLAW_MOVE1
- moveOddsAssumeFirstConditionfalse