Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Mawler

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Claw
2
  • Claw
3
  • Claw
4
  • Claw
5
  • Claw
6
  • Claw

Moves 3

MoveIntentThen
Rip and TearSingle Attack 14 (16 at A9+)—
RoarDebuff—
ClawMulti Attack 4 (5 at A9+)×2—

Damage in brackets is the value from that ascension level up.

Overview

HP
72 (76 at A8+)
Moves
3
Game ID
Mawler

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value72
      • asc{2}
        • levelToughEnemies
        • value76
    • max{2}
      • value72
      • asc{2}
        • levelToughEnemies
        • value76
  • moves[3]
    • 0{3}
      • idRIP_AND_TEAR_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value14
            • asc{2}
              • levelDeadlyEnemies
              • value16
      • nameRip and Tear
    • 1{3}
      • idROAR_MOVE
      • intents[1]
        • 0{1}
          • kindDebuff
      • nameRoar
    • 2{3}
      • idCLAW_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value4
            • asc{2}
              • levelDeadlyEnemies
              • value5
          • hits{1}
            • value2
      • nameClaw
  • branches[1]
    • 0{3}
      • idRAND
      • kindrandom
      • options[]
  • initialCLAW_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • CLAW_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • CLAW_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • CLAW_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • CLAW_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • CLAW_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • CLAW_MOVE1
  • moveOddsAssumeFirstConditionfalse