Magi Knight
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 5
| Move | Intent | Then |
|---|---|---|
| Power Shield | Single Attack 6 (7 at A9+) + Defend | Dampen |
| Dampen | Debuff | Ram |
| Prep | Defend | Magic Bomb |
| Magic Bomb | Single Attack 35 (40 at A9+) | Ram |
| Ram | Single Attack 10 (11 at A9+) | Prep |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 82 (89 at A8+)
- Moves
- 5
- Game ID
MagiKnight
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value82
asc{2}
- levelToughEnemies
- value89
max{2}
- value82
asc{2}
- levelToughEnemies
- value89
moves[5]
0{4}
- idPOWER_SHIELD_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value6
asc{2}
- levelDeadlyEnemies
- value7
1{1}
- kindDefend
- followUpDAMPEN_MOVE
- namePower Shield
1{4}
- idDAMPEN_MOVE
intents[1]
0{1}
- kindDebuff
- followUpRAM_MOVE
- nameDampen
2{3}
- idPREP_MOVE
intents[1]
0{1}
- kindDefend
- followUpMAGIC_BOMB
3{4}
- idMAGIC_BOMB
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value35
asc{2}
- levelDeadlyEnemies
- value40
- followUpRAM_MOVE
- nameMagic Bomb
4{4}
- idRAM_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value10
asc{2}
- levelDeadlyEnemies
- value11
- followUpPREP_MOVE
- nameRam
- branches[]
- initialPOWER_SHIELD_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- POWER_SHIELD_MOVE1
1{2}
- turn2
moves{1}
- DAMPEN_MOVE1
2{2}
- turn3
moves{1}
- RAM_MOVE1
3{2}
- turn4
moves{1}
- PREP_MOVE1
4{2}
- turn5
moves{1}
- MAGIC_BOMB1
5{2}
- turn6
moves{1}
- RAM_MOVE1
- moveOddsAssumeFirstConditionfalse