Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Magi Knight

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Power Shield
2
  • Dampen
3
  • Ram
4
  • Prep
5
  • Magic Bomb
6
  • Ram

Moves 5

MoveIntentThen
Power ShieldSingle Attack 6 (7 at A9+) + DefendDampen
DampenDebuffRam
PrepDefendMagic Bomb
Magic BombSingle Attack 35 (40 at A9+)Ram
RamSingle Attack 10 (11 at A9+)Prep

Damage in brackets is the value from that ascension level up.

Overview

HP
82 (89 at A8+)
Moves
5
Game ID
MagiKnight

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value82
      • asc{2}
        • levelToughEnemies
        • value89
    • max{2}
      • value82
      • asc{2}
        • levelToughEnemies
        • value89
  • moves[5]
    • 0{4}
      • idPOWER_SHIELD_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value6
            • asc{2}
              • levelDeadlyEnemies
              • value7
        • 1{1}
          • kindDefend
      • followUpDAMPEN_MOVE
      • namePower Shield
    • 1{4}
      • idDAMPEN_MOVE
      • intents[1]
        • 0{1}
          • kindDebuff
      • followUpRAM_MOVE
      • nameDampen
    • 2{3}
      • idPREP_MOVE
      • intents[1]
        • 0{1}
          • kindDefend
      • followUpMAGIC_BOMB
    • 3{4}
      • idMAGIC_BOMB
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value35
            • asc{2}
              • levelDeadlyEnemies
              • value40
      • followUpRAM_MOVE
      • nameMagic Bomb
    • 4{4}
      • idRAM_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value10
            • asc{2}
              • levelDeadlyEnemies
              • value11
      • followUpPREP_MOVE
      • nameRam
  • branches[]
  • initialPOWER_SHIELD_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • POWER_SHIELD_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • DAMPEN_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • RAM_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • PREP_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • MAGIC_BOMB1
    • 5{2}
      • turn6
      • moves{1}
        • RAM_MOVE1
  • moveOddsAssumeFirstConditionfalse