Living Fog
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Advanced Gas | Single Attack 8 (9 at A9+) + Card Debuff | Bloat |
| Bloat | Single Attack 5 (6 at A9+) + Summon | Super Gas Blast |
| Super Gas Blast | Single Attack 8 (9 at A9+) | Bloat |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 80 (82 at A8+)
- Moves
- 3
- Game ID
LivingFog
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value80
asc{2}
- levelToughEnemies
- value82
max{2}
- value80
asc{2}
- levelToughEnemies
- value82
moves[3]
0{4}
- idADVANCED_GAS_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value8
asc{2}
- levelDeadlyEnemies
- value9
1{1}
- kindCardDebuff
- followUpBLOAT_MOVE
- nameAdvanced Gas
1{4}
- idBLOAT_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value5
asc{2}
- levelDeadlyEnemies
- value6
1{1}
- kindSummon
- followUpSUPER_GAS_BLAST_MOVE
- nameBloat
2{4}
- idSUPER_GAS_BLAST_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value8
asc{2}
- levelDeadlyEnemies
- value9
- followUpBLOAT_MOVE
- nameSuper Gas Blast
- branches[]
- initialADVANCED_GAS_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- ADVANCED_GAS_MOVE1
1{2}
- turn2
moves{1}
- BLOAT_MOVE1
2{2}
- turn3
moves{1}
- SUPER_GAS_BLAST_MOVE1
3{2}
- turn4
moves{1}
- BLOAT_MOVE1
4{2}
- turn5
moves{1}
- SUPER_GAS_BLAST_MOVE1
5{2}
- turn6
moves{1}
- BLOAT_MOVE1
- moveOddsAssumeFirstConditionfalse