Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Living Fog

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Advanced Gas
2
  • Bloat
3
  • Super Gas Blast
4
  • Bloat
5
  • Super Gas Blast
6
  • Bloat

Moves 3

MoveIntentThen
Advanced GasSingle Attack 8 (9 at A9+) + Card DebuffBloat
BloatSingle Attack 5 (6 at A9+) + SummonSuper Gas Blast
Super Gas BlastSingle Attack 8 (9 at A9+)Bloat

Damage in brackets is the value from that ascension level up.

Overview

HP
80 (82 at A8+)
Moves
3
Game ID
LivingFog

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value80
      • asc{2}
        • levelToughEnemies
        • value82
    • max{2}
      • value80
      • asc{2}
        • levelToughEnemies
        • value82
  • moves[3]
    • 0{4}
      • idADVANCED_GAS_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value8
            • asc{2}
              • levelDeadlyEnemies
              • value9
        • 1{1}
          • kindCardDebuff
      • followUpBLOAT_MOVE
      • nameAdvanced Gas
    • 1{4}
      • idBLOAT_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value5
            • asc{2}
              • levelDeadlyEnemies
              • value6
        • 1{1}
          • kindSummon
      • followUpSUPER_GAS_BLAST_MOVE
      • nameBloat
    • 2{4}
      • idSUPER_GAS_BLAST_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value8
            • asc{2}
              • levelDeadlyEnemies
              • value9
      • followUpBLOAT_MOVE
      • nameSuper Gas Blast
  • branches[]
  • initialADVANCED_GAS_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • ADVANCED_GAS_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • BLOAT_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • SUPER_GAS_BLAST_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • BLOAT_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • SUPER_GAS_BLAST_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • BLOAT_MOVE1
  • moveOddsAssumeFirstConditionfalse