Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Lagavulin Matriarch

What it does each turn

This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.

TurnMove
1
  • Sleep
2
  • Sleep
3
  • Sleep
4
  • Sleep
5
  • Sleep
6
  • Sleep

Moves 5

MoveIntentThen
SleepSleep—
SlashSingle Attack 19 (21 at A9+)Disembowel
Slash2Single Attack 12 (14 at A9+) + DefendSoul Siphon
DisembowelMulti Attack 9 (10 at A9+)×2Slash2
Soul SiphonDebuff + BuffSlash

Damage in brackets is the value from that ascension level up.

Overview

HP
222 (233 at A8+)
Moves
5
Game ID
LagavulinMatriarch

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value222
      • asc{2}
        • levelToughEnemies
        • value233
    • max{2}
      • value222
      • asc{2}
        • levelToughEnemies
        • value233
  • moves[5]
    • 0{3}
      • idSLEEP_MOVE
      • intents[1]
        • 0{1}
          • kindSleep
      • nameSleep
    • 1{4}
      • idSLASH_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value19
            • asc{2}
              • levelDeadlyEnemies
              • value21
      • followUpDISEMBOWEL_MOVE
      • nameSlash
    • 2{3}
      • idSLASH2_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value12
            • asc{2}
              • levelDeadlyEnemies
              • value14
        • 1{1}
          • kindDefend
      • followUpSOUL_SIPHON_MOVE
    • 3{4}
      • idDISEMBOWEL_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value9
            • asc{2}
              • levelDeadlyEnemies
              • value10
          • hits{1}
            • value2
      • followUpSLASH2_MOVE
      • nameDisembowel
    • 4{4}
      • idSOUL_SIPHON_MOVE
      • intents[2]
        • 0{1}
          • kindDebuff
        • 1{1}
          • kindBuff
      • followUpSLASH_MOVE
      • nameSoul Siphon
  • branches[1]
    • 0{3}
      • idSLEEP_BRANCH
      • kindconditional
      • options[]
  • initialSLEEP_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • SLEEP_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • SLEEP_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • SLEEP_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • SLEEP_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • SLEEP_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • SLEEP_MOVE1
  • moveOddsAssumeFirstConditiontrue