Lagavulin Matriarch
What it does each turn
This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 5
| Move | Intent | Then |
|---|---|---|
| Sleep | Sleep | — |
| Slash | Single Attack 19 (21 at A9+) | Disembowel |
| Slash2 | Single Attack 12 (14 at A9+) + Defend | Soul Siphon |
| Disembowel | Multi Attack 9 (10 at A9+)×2 | Slash2 |
| Soul Siphon | Debuff + Buff | Slash |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 222 (233 at A8+)
- Moves
- 5
- Game ID
LagavulinMatriarch
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value222
asc{2}
- levelToughEnemies
- value233
max{2}
- value222
asc{2}
- levelToughEnemies
- value233
moves[5]
0{3}
- idSLEEP_MOVE
intents[1]
0{1}
- kindSleep
- nameSleep
1{4}
- idSLASH_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value19
asc{2}
- levelDeadlyEnemies
- value21
- followUpDISEMBOWEL_MOVE
- nameSlash
2{3}
- idSLASH2_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value12
asc{2}
- levelDeadlyEnemies
- value14
1{1}
- kindDefend
- followUpSOUL_SIPHON_MOVE
3{4}
- idDISEMBOWEL_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value9
asc{2}
- levelDeadlyEnemies
- value10
hits{1}
- value2
- followUpSLASH2_MOVE
- nameDisembowel
4{4}
- idSOUL_SIPHON_MOVE
intents[2]
0{1}
- kindDebuff
1{1}
- kindBuff
- followUpSLASH_MOVE
- nameSoul Siphon
branches[1]
0{3}
- idSLEEP_BRANCH
- kindconditional
- options[]
- initialSLEEP_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- SLEEP_MOVE1
1{2}
- turn2
moves{1}
- SLEEP_MOVE1
2{2}
- turn3
moves{1}
- SLEEP_MOVE1
3{2}
- turn4
moves{1}
- SLEEP_MOVE1
4{2}
- turn5
moves{1}
- SLEEP_MOVE1
5{2}
- turn6
moves{1}
- SLEEP_MOVE1
- moveOddsAssumeFirstConditiontrue