Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Kin Priest

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Orb of Frailty
2
  • Orb of Weakness
3
  • Soul Beam
4
  • Dark Ritual
5
  • Orb of Frailty
6
  • Orb of Weakness

Moves 4

MoveIntentThen
Orb of FrailtySingle Attack 8 (9 at A9+) + DebuffOrb of Weakness
Orb of WeaknessSingle Attack 8 (9 at A9+) + DebuffSoul Beam
Soul BeamMulti Attack 3×3Dark Ritual
Dark RitualBuffOrb of Frailty

Damage in brackets is the value from that ascension level up.

Overview

HP
190 (199 at A8+)
Moves
4
Game ID
KinPriest

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value190
      • asc{2}
        • levelToughEnemies
        • value199
    • max{2}
      • value190
      • asc{2}
        • levelToughEnemies
        • value199
  • moves[4]
    • 0{4}
      • idORB_OF_FRAILTY_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value8
            • asc{2}
              • levelDeadlyEnemies
              • value9
        • 1{1}
          • kindDebuff
      • followUpORB_OF_WEAKNESS_MOVE
      • nameOrb of Frailty
    • 1{4}
      • idORB_OF_WEAKNESS_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value8
            • asc{2}
              • levelDeadlyEnemies
              • value9
        • 1{1}
          • kindDebuff
      • followUpBEAM_MOVE
      • nameOrb of Weakness
    • 2{4}
      • idBEAM_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value3
            • asc{2}
              • levelDeadlyEnemies
              • value3
          • hits{1}
            • value3
      • followUpRITUAL_MOVE
      • nameSoul Beam
    • 3{4}
      • idRITUAL_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpORB_OF_FRAILTY_MOVE
      • nameDark Ritual
  • branches[]
  • initialORB_OF_FRAILTY_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • ORB_OF_FRAILTY_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • ORB_OF_WEAKNESS_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • BEAM_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • RITUAL_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • ORB_OF_FRAILTY_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • ORB_OF_WEAKNESS_MOVE1
  • moveOddsAssumeFirstConditionfalse