Inklet
Moves 3
| Move | Intent | Then |
|---|---|---|
| Jab | Single Attack 3 (4 at A9+) | — |
| Whirlwind | Multi Attack 2 (3 at A9+)×3 | Jab |
| Piercing Gaze | Single Attack 10 (11 at A9+) | Jab |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 11 (12 at A8+) – 17 (18 at A8+)
- Moves
- 3
- Game ID
Inklet
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value11
asc{2}
- levelToughEnemies
- value12
max{2}
- value17
asc{2}
- levelToughEnemies
- value18
moves[3]
0{3}
- idJAB_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value3
asc{2}
- levelDeadlyEnemies
- value4
- nameJab
1{4}
- idWHIRLWIND_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value2
asc{2}
- levelDeadlyEnemies
- value3
hits{1}
- value3
- followUpJAB_MOVE
- nameWhirlwind
2{4}
- idPIERCING_GAZE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value10
asc{2}
- levelDeadlyEnemies
- value11
- followUpJAB_MOVE
- namePiercing Gaze
branches[2]
0{3}
- idINIT_RAND
- kindrandom
options[2]
0{4}
- stateJAB_MOVE
- weight1
- repeatCanRepeatXTimes
- maxTimes2
1{3}
- stateWHIRLWIND_MOVE
- weight1
- repeatCannotRepeat
1{3}
- idRAND
- kindrandom
- options[]