Hunter Killer
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Tenderizing Goop | Debuff | — |
| Bite | Single Attack 17 (19 at A9+) | — |
| Puncture | Multi Attack 7 (8 at A9+)×3 | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 121 (126 at A8+)
- Moves
- 3
- Game ID
HunterKiller
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value121
asc{2}
- levelToughEnemies
- value126
max{2}
- value121
asc{2}
- levelToughEnemies
- value126
moves[3]
0{3}
- idTENDERIZING_GOOP_MOVE
intents[1]
0{1}
- kindDebuff
- nameTenderizing Goop
1{3}
- idBITE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value17
asc{2}
- levelDeadlyEnemies
- value19
- nameBite
2{3}
- idPUNCTURE_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value7
asc{2}
- levelDeadlyEnemies
- value8
hits{1}
- value3
- namePuncture
branches[1]
0{3}
- idRAND
- kindrandom
- options[]
- initialTENDERIZING_GOOP_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- TENDERIZING_GOOP_MOVE1
1{2}
- turn2
moves{1}
- TENDERIZING_GOOP_MOVE1
2{2}
- turn3
moves{1}
- TENDERIZING_GOOP_MOVE1
3{2}
- turn4
moves{1}
- TENDERIZING_GOOP_MOVE1
4{2}
- turn5
moves{1}
- TENDERIZING_GOOP_MOVE1
5{2}
- turn6
moves{1}
- TENDERIZING_GOOP_MOVE1
- moveOddsAssumeFirstConditionfalse