Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Haunted Ship

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Haunt
2
  • Swipe
3
  • Stomp
4
  • Swipe
5
  • Stomp
6
  • Swipe

Moves 3

MoveIntentThen
SwipeSingle Attack 13 (14 at A9+)Stomp
StompMulti Attack 4 (5 at A9+)×3Swipe
HauntDebuff + StatusSwipe

Damage in brackets is the value from that ascension level up.

Overview

HP
63 (67 at A8+)
Moves
3
Game ID
HauntedShip

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value63
      • asc{2}
        • levelToughEnemies
        • value67
    • max{2}
      • value63
      • asc{2}
        • levelToughEnemies
        • value67
  • moves[3]
    • 0{4}
      • idSWIPE_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value13
            • asc{2}
              • levelDeadlyEnemies
              • value14
      • followUpSTOMP_MOVE
      • nameSwipe
    • 1{4}
      • idSTOMP_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value4
            • asc{2}
              • levelDeadlyEnemies
              • value5
          • hits{1}
            • value3
      • followUpSWIPE_MOVE
      • nameStomp
    • 2{4}
      • idHAUNT_MOVE
      • intents[2]
        • 0{1}
          • kindDebuff
        • 1{1}
          • kindStatus
      • followUpSWIPE_MOVE
      • nameHaunt
  • branches[]
  • initialHAUNT_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • HAUNT_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • SWIPE_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • STOMP_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • SWIPE_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • STOMP_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • SWIPE_MOVE1
  • moveOddsAssumeFirstConditionfalse