Guardbot
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 1
| Move | Intent | Then |
|---|---|---|
| Guard | Defend | Guard |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 16 (17 at A8+) – 20 (21 at A8+)
- Moves
- 1
- Game ID
Guardbot
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value16
asc{2}
- levelToughEnemies
- value17
max{2}
- value20
asc{2}
- levelToughEnemies
- value21
moves[1]
0{4}
- idGUARD_MOVE
intents[1]
0{1}
- kindDefend
- followUpGUARD_MOVE
- nameGuard
- branches[]
- initialGUARD_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- GUARD_MOVE1
1{2}
- turn2
moves{1}
- GUARD_MOVE1
2{2}
- turn3
moves{1}
- GUARD_MOVE1
3{2}
- turn4
moves{1}
- GUARD_MOVE1
4{2}
- turn5
moves{1}
- GUARD_MOVE1
5{2}
- turn6
moves{1}
- GUARD_MOVE1
- moveOddsAssumeFirstConditionfalse