Gremlin Merc
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Gimme | Multi Attack 7 (8 at A8+)×2 | Double Smash |
| Double Smash | Multi Attack 6 (7 at A8+)×2 + Debuff | Hehe |
| Hehe | Single Attack 8 (9 at A8+) + Buff | Gimme |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 47 (51 at A8+) – 49 (53 at A8+)
- Moves
- 3
- Game ID
GremlinMerc
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value47
asc{2}
- levelToughEnemies
- value51
max{2}
- value49
asc{2}
- levelToughEnemies
- value53
moves[3]
0{4}
- idGIMME_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value7
asc{2}
- levelToughEnemies
- value8
hits{1}
- value2
- followUpDOUBLE_SMASH_MOVE
- nameGimme
1{4}
- idDOUBLE_SMASH_MOVE
intents[2]
0{3}
- kindMultiAttack
damage{2}
- value6
asc{2}
- levelToughEnemies
- value7
hits{1}
- value2
1{1}
- kindDebuff
- followUpHEHE_MOVE
- nameDouble Smash
2{4}
- idHEHE_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value8
asc{2}
- levelToughEnemies
- value9
1{1}
- kindBuff
- followUpGIMME_MOVE
- nameHehe
- branches[]
- initialGIMME_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- GIMME_MOVE1
1{2}
- turn2
moves{1}
- DOUBLE_SMASH_MOVE1
2{2}
- turn3
moves{1}
- HEHE_MOVE1
3{2}
- turn4
moves{1}
- GIMME_MOVE1
4{2}
- turn5
moves{1}
- DOUBLE_SMASH_MOVE1
5{2}
- turn6
moves{1}
- HEHE_MOVE1
- moveOddsAssumeFirstConditionfalse