Globe Head
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Channel Lightning | Multi Attack 6 (7 at A9+)×3 | Galvanic burst |
| Shocking Slap | Single Attack 13 (14 at A9+) + Debuff | Channel Lightning |
| Galvanic burst | Single Attack 16 (17 at A9+) + Buff | Shocking Slap |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 148 (158 at A8+)
- Moves
- 3
- Game ID
GlobeHead
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value148
asc{2}
- levelToughEnemies
- value158
max{2}
- value148
asc{2}
- levelToughEnemies
- value158
moves[3]
0{4}
- idTHUNDER_STRIKE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value6
asc{2}
- levelDeadlyEnemies
- value7
hits{1}
- value3
- followUpGALVANIC_BURST
- nameChannel Lightning
1{4}
- idSHOCKING_SLAP
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value13
asc{2}
- levelDeadlyEnemies
- value14
1{1}
- kindDebuff
- followUpTHUNDER_STRIKE
- nameShocking Slap
2{3}
- idGALVANIC_BURST
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value16
asc{2}
- levelDeadlyEnemies
- value17
1{1}
- kindBuff
- followUpSHOCKING_SLAP
- branches[]
- initialSHOCKING_SLAP
moveOdds[6]
0{2}
- turn1
moves{1}
- SHOCKING_SLAP1
1{2}
- turn2
moves{1}
- THUNDER_STRIKE1
2{2}
- turn3
moves{1}
- GALVANIC_BURST1
3{2}
- turn4
moves{1}
- SHOCKING_SLAP1
4{2}
- turn5
moves{1}
- THUNDER_STRIKE1
5{2}
- turn6
moves{1}
- GALVANIC_BURST1
- moveOddsAssumeFirstConditionfalse