Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Globe Head

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Shocking Slap
2
  • Channel Lightning
3
  • Galvanic burst
4
  • Shocking Slap
5
  • Channel Lightning
6
  • Galvanic burst

Moves 3

MoveIntentThen
Channel LightningMulti Attack 6 (7 at A9+)×3Galvanic burst
Shocking SlapSingle Attack 13 (14 at A9+) + DebuffChannel Lightning
Galvanic burstSingle Attack 16 (17 at A9+) + BuffShocking Slap

Damage in brackets is the value from that ascension level up.

Overview

HP
148 (158 at A8+)
Moves
3
Game ID
GlobeHead

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value148
      • asc{2}
        • levelToughEnemies
        • value158
    • max{2}
      • value148
      • asc{2}
        • levelToughEnemies
        • value158
  • moves[3]
    • 0{4}
      • idTHUNDER_STRIKE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value6
            • asc{2}
              • levelDeadlyEnemies
              • value7
          • hits{1}
            • value3
      • followUpGALVANIC_BURST
      • nameChannel Lightning
    • 1{4}
      • idSHOCKING_SLAP
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value13
            • asc{2}
              • levelDeadlyEnemies
              • value14
        • 1{1}
          • kindDebuff
      • followUpTHUNDER_STRIKE
      • nameShocking Slap
    • 2{3}
      • idGALVANIC_BURST
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value16
            • asc{2}
              • levelDeadlyEnemies
              • value17
        • 1{1}
          • kindBuff
      • followUpSHOCKING_SLAP
  • branches[]
  • initialSHOCKING_SLAP
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • SHOCKING_SLAP1
    • 1{2}
      • turn2
      • moves{1}
        • THUNDER_STRIKE1
    • 2{2}
      • turn3
      • moves{1}
        • GALVANIC_BURST1
    • 3{2}
      • turn4
      • moves{1}
        • SHOCKING_SLAP1
    • 4{2}
      • turn5
      • moves{1}
        • THUNDER_STRIKE1
    • 5{2}
      • turn6
      • moves{1}
        • GALVANIC_BURST1
  • moveOddsAssumeFirstConditionfalse