Frog Knight
What it does each turn
This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| For the Queen | Buff | Random |
| Strike Down Evil | Single Attack 21 (23 at A9+) | For the Queen |
| Tongue Lash | Single Attack 13 (14 at A9+) + Debuff | Strike Down Evil |
| Beetle Charge | Single Attack 35 (40 at A9+) | Tongue Lash |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 191 (199 at A8+)
- Moves
- 4
- Game ID
FrogKnight
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value191
asc{2}
- levelToughEnemies
- value199
max{2}
- value191
asc{2}
- levelToughEnemies
- value199
moves[4]
0{4}
- idFOR_THE_QUEEN
intents[1]
0{1}
- kindBuff
- followUpHALF_HEALTH
- nameFor the Queen
1{4}
- idSTRIKE_DOWN_EVIL
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value21
asc{2}
- levelDeadlyEnemies
- value23
- followUpFOR_THE_QUEEN
- nameStrike Down Evil
2{4}
- idTONGUE_LASH
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value13
asc{2}
- levelDeadlyEnemies
- value14
1{1}
- kindDebuff
- followUpSTRIKE_DOWN_EVIL
- nameTongue Lash
3{4}
- idBEETLE_CHARGE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value35
asc{2}
- levelDeadlyEnemies
- value40
- followUpTONGUE_LASH
- nameBeetle Charge
branches[1]
0{3}
- idHALF_HEALTH
- kindconditional
options[2]
0{2}
- stateTONGUE_LASH
- conditionHasBeetleCharged || base.Creature.CurrentHp >= base.Creature.MaxHp / 2
1{2}
- stateBEETLE_CHARGE
- condition!HasBeetleCharged && base.Creature.CurrentHp < base.Creature.MaxHp / 2
- initialTONGUE_LASH
moveOdds[6]
0{2}
- turn1
moves{1}
- TONGUE_LASH1
1{2}
- turn2
moves{1}
- STRIKE_DOWN_EVIL1
2{2}
- turn3
moves{1}
- FOR_THE_QUEEN1
3{2}
- turn4
moves{1}
- TONGUE_LASH1
4{2}
- turn5
moves{1}
- STRIKE_DOWN_EVIL1
5{2}
- turn6
moves{1}
- FOR_THE_QUEEN1
- moveOddsAssumeFirstConditiontrue