Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Frog Knight

What it does each turn

This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.

TurnMove
1
  • Tongue Lash
2
  • Strike Down Evil
3
  • For the Queen
4
  • Tongue Lash
5
  • Strike Down Evil
6
  • For the Queen

Moves 4

MoveIntentThen
For the QueenBuffRandom
Strike Down EvilSingle Attack 21 (23 at A9+)For the Queen
Tongue LashSingle Attack 13 (14 at A9+) + DebuffStrike Down Evil
Beetle ChargeSingle Attack 35 (40 at A9+)Tongue Lash

Damage in brackets is the value from that ascension level up.

Overview

HP
191 (199 at A8+)
Moves
4
Game ID
FrogKnight

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value191
      • asc{2}
        • levelToughEnemies
        • value199
    • max{2}
      • value191
      • asc{2}
        • levelToughEnemies
        • value199
  • moves[4]
    • 0{4}
      • idFOR_THE_QUEEN
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpHALF_HEALTH
      • nameFor the Queen
    • 1{4}
      • idSTRIKE_DOWN_EVIL
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value21
            • asc{2}
              • levelDeadlyEnemies
              • value23
      • followUpFOR_THE_QUEEN
      • nameStrike Down Evil
    • 2{4}
      • idTONGUE_LASH
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value13
            • asc{2}
              • levelDeadlyEnemies
              • value14
        • 1{1}
          • kindDebuff
      • followUpSTRIKE_DOWN_EVIL
      • nameTongue Lash
    • 3{4}
      • idBEETLE_CHARGE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value35
            • asc{2}
              • levelDeadlyEnemies
              • value40
      • followUpTONGUE_LASH
      • nameBeetle Charge
  • branches[1]
    • 0{3}
      • idHALF_HEALTH
      • kindconditional
      • options[2]
        • 0{2}
          • stateTONGUE_LASH
          • conditionHasBeetleCharged || base.Creature.CurrentHp >= base.Creature.MaxHp / 2
        • 1{2}
          • stateBEETLE_CHARGE
          • condition!HasBeetleCharged && base.Creature.CurrentHp < base.Creature.MaxHp / 2
  • initialTONGUE_LASH
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • TONGUE_LASH1
    • 1{2}
      • turn2
      • moves{1}
        • STRIKE_DOWN_EVIL1
    • 2{2}
      • turn3
      • moves{1}
        • FOR_THE_QUEEN1
    • 3{2}
      • turn4
      • moves{1}
        • TONGUE_LASH1
    • 4{2}
      • turn5
      • moves{1}
        • STRIKE_DOWN_EVIL1
    • 5{2}
      • turn6
      • moves{1}
        • FOR_THE_QUEEN1
  • moveOddsAssumeFirstConditiontrue