Fossil Stalker
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Tackle | Single Attack 9 (11 at A9+) + Debuff | — |
| Latch | Single Attack 12 (14 at A9+) | — |
| Lash | Multi Attack 3 (4 at A9+)×2 | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 51 (54 at A8+) – 53 (56 at A8+)
- Moves
- 3
- Game ID
FossilStalker
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value51
asc{2}
- levelToughEnemies
- value54
max{2}
- value53
asc{2}
- levelToughEnemies
- value56
moves[3]
0{3}
- idTACKLE_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value9
asc{2}
- levelDeadlyEnemies
- value11
1{1}
- kindDebuff
- nameTackle
1{3}
- idLATCH_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value12
asc{2}
- levelDeadlyEnemies
- value14
- nameLatch
2{3}
- idLASH_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value3
asc{2}
- levelDeadlyEnemies
- value4
hits{1}
- value2
- nameLash
branches[1]
0{3}
- idRAND
- kindrandom
- options[]
- initialLATCH_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- LATCH_MOVE1
1{2}
- turn2
moves{1}
- LATCH_MOVE1
2{2}
- turn3
moves{1}
- LATCH_MOVE1
3{2}
- turn4
moves{1}
- LATCH_MOVE1
4{2}
- turn5
moves{1}
- LATCH_MOVE1
5{2}
- turn6
moves{1}
- LATCH_MOVE1
- moveOddsAssumeFirstConditionfalse