Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Fossil Stalker

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Latch
2
  • Latch
3
  • Latch
4
  • Latch
5
  • Latch
6
  • Latch

Moves 3

MoveIntentThen
TackleSingle Attack 9 (11 at A9+) + Debuff—
LatchSingle Attack 12 (14 at A9+)—
LashMulti Attack 3 (4 at A9+)×2—

Damage in brackets is the value from that ascension level up.

Overview

HP
51 (54 at A8+) – 53 (56 at A8+)
Moves
3
Game ID
FossilStalker

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value51
      • asc{2}
        • levelToughEnemies
        • value54
    • max{2}
      • value53
      • asc{2}
        • levelToughEnemies
        • value56
  • moves[3]
    • 0{3}
      • idTACKLE_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value9
            • asc{2}
              • levelDeadlyEnemies
              • value11
        • 1{1}
          • kindDebuff
      • nameTackle
    • 1{3}
      • idLATCH_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value12
            • asc{2}
              • levelDeadlyEnemies
              • value14
      • nameLatch
    • 2{3}
      • idLASH_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value3
            • asc{2}
              • levelDeadlyEnemies
              • value4
          • hits{1}
            • value2
      • nameLash
  • branches[1]
    • 0{3}
      • idRAND
      • kindrandom
      • options[]
  • initialLATCH_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • LATCH_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • LATCH_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • LATCH_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • LATCH_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • LATCH_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • LATCH_MOVE1
  • moveOddsAssumeFirstConditionfalse