Fogmog
What it does each turn
Chance of each move on each turn of the fight, over every way the earlier turns can go.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Illusory Spores | Summon | Thwack |
| Thwack | Single Attack 8 (9 at A9+) + Buff | Random |
| Swipe random | Single Attack 8 (9 at A9+) + Buff | Headbutt |
| Headbutt | Single Attack 14 (16 at A9+) | Thwack |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 74 (78 at A8+)
- Moves
- 4
- Game ID
Fogmog
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value74
asc{2}
- levelToughEnemies
- value78
max{2}
- value74
asc{2}
- levelToughEnemies
- value78
moves[4]
0{4}
- idILLUSION_MOVE
intents[1]
0{1}
- kindSummon
- followUpSWIPE_MOVE
- nameIllusory Spores
1{4}
- idSWIPE_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value8
asc{2}
- levelDeadlyEnemies
- value9
1{1}
- kindBuff
- followUpBRANCH
- nameThwack
2{3}
- idSWIPE_RANDOM_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value8
asc{2}
- levelDeadlyEnemies
- value9
1{1}
- kindBuff
- followUpHEADBUTT_MOVE
3{3}
- idHEADBUTT_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value14
asc{2}
- levelDeadlyEnemies
- value16
- followUpSWIPE_MOVE
branches[1]
0{3}
- idBRANCH
- kindrandom
options[2]
0{3}
- stateSWIPE_RANDOM_MOVE
- weight0.4
- repeatCannotRepeat
1{3}
- stateHEADBUTT_MOVE
- weight0.6
- repeatCannotRepeat
- initialILLUSION_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- ILLUSION_MOVE1
1{2}
- turn2
moves{1}
- SWIPE_MOVE1
2{2}
- turn3
moves{2}
- SWIPE_RANDOM_MOVE0.4
- HEADBUTT_MOVE0.6
3{2}
- turn4
moves{2}
- HEADBUTT_MOVE0.4
- SWIPE_MOVE0.6
4{2}
- turn5
moves{3}
- SWIPE_MOVE0.4
- SWIPE_RANDOM_MOVE0.24
- HEADBUTT_MOVE0.36
5{2}
- turn6
moves{3}
- SWIPE_RANDOM_MOVE0.16000000000000003
- HEADBUTT_MOVE0.48
- SWIPE_MOVE0.36
- moveOddsAssumeFirstConditionfalse