Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Fogmog

What it does each turn

Chance of each move on each turn of the fight, over every way the earlier turns can go.

TurnMove
1
  • Illusory Spores
2
  • Thwack
3
  • Headbutt60%
  • Swipe random40%
4
  • Thwack60%
  • Headbutt40%
5
  • Thwack40%
  • Headbutt36%
  • Swipe random24%
6
  • Headbutt48%
  • Thwack36%
  • Swipe random16%

Moves 4

MoveIntentThen
Illusory SporesSummonThwack
ThwackSingle Attack 8 (9 at A9+) + BuffRandom
Swipe randomSingle Attack 8 (9 at A9+) + BuffHeadbutt
HeadbuttSingle Attack 14 (16 at A9+)Thwack

Damage in brackets is the value from that ascension level up.

Overview

HP
74 (78 at A8+)
Moves
4
Game ID
Fogmog

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value74
      • asc{2}
        • levelToughEnemies
        • value78
    • max{2}
      • value74
      • asc{2}
        • levelToughEnemies
        • value78
  • moves[4]
    • 0{4}
      • idILLUSION_MOVE
      • intents[1]
        • 0{1}
          • kindSummon
      • followUpSWIPE_MOVE
      • nameIllusory Spores
    • 1{4}
      • idSWIPE_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value8
            • asc{2}
              • levelDeadlyEnemies
              • value9
        • 1{1}
          • kindBuff
      • followUpBRANCH
      • nameThwack
    • 2{3}
      • idSWIPE_RANDOM_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value8
            • asc{2}
              • levelDeadlyEnemies
              • value9
        • 1{1}
          • kindBuff
      • followUpHEADBUTT_MOVE
    • 3{3}
      • idHEADBUTT_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value14
            • asc{2}
              • levelDeadlyEnemies
              • value16
      • followUpSWIPE_MOVE
  • branches[1]
    • 0{3}
      • idBRANCH
      • kindrandom
      • options[2]
        • 0{3}
          • stateSWIPE_RANDOM_MOVE
          • weight0.4
          • repeatCannotRepeat
        • 1{3}
          • stateHEADBUTT_MOVE
          • weight0.6
          • repeatCannotRepeat
  • initialILLUSION_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • ILLUSION_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • SWIPE_MOVE1
    • 2{2}
      • turn3
      • moves{2}
        • SWIPE_RANDOM_MOVE0.4
        • HEADBUTT_MOVE0.6
    • 3{2}
      • turn4
      • moves{2}
        • HEADBUTT_MOVE0.4
        • SWIPE_MOVE0.6
    • 4{2}
      • turn5
      • moves{3}
        • SWIPE_MOVE0.4
        • SWIPE_RANDOM_MOVE0.24
        • HEADBUTT_MOVE0.36
    • 5{2}
      • turn6
      • moves{3}
        • SWIPE_RANDOM_MOVE0.16000000000000003
        • HEADBUTT_MOVE0.48
        • SWIPE_MOVE0.36
  • moveOddsAssumeFirstConditionfalse