Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Flail Knight

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Ram
2
  • Ram
3
  • Ram
4
  • Ram
5
  • Ram
6
  • Ram

Moves 3

MoveIntentThen
War ChantBuff—
FlailMulti Attack 9 (10 at A9+)×2—
RamSingle Attack 15 (17 at A9+)—

Damage in brackets is the value from that ascension level up.

Overview

HP
101 (108 at A8+)
Moves
3
Game ID
FlailKnight

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value101
      • asc{2}
        • levelToughEnemies
        • value108
    • max{2}
      • value101
      • asc{2}
        • levelToughEnemies
        • value108
  • moves[3]
    • 0{3}
      • idWAR_CHANT
      • intents[1]
        • 0{1}
          • kindBuff
      • nameWar Chant
    • 1{3}
      • idFLAIL_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value9
            • asc{2}
              • levelDeadlyEnemies
              • value10
          • hits{1}
            • value2
      • nameFlail
    • 2{3}
      • idRAM_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value15
            • asc{2}
              • levelDeadlyEnemies
              • value17
      • nameRam
  • branches[1]
    • 0{3}
      • idRAND
      • kindrandom
      • options[]
  • initialRAM_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • RAM_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • RAM_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • RAM_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • RAM_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • RAM_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • RAM_MOVE1
  • moveOddsAssumeFirstConditionfalse